No it's not. Just go to the World Builder and add an orc paladin. You will see how it looks.
Hey @lfgr, thanks for addressing my comments! On the subject of 5. Civilopedia models, here's what I meant: Screenshots taken from inside the...
I found a small thing that may be intended but it can be abused to some extent: troops loaded in carryalls can exit by moving out of the carryall...
can they build work boats in crusade in MNAI? They definitely can't in the base game
QoL suggestion: consider work boats non-military units - for Pacifism civic (so that the malus to building military units doesn't apply).
My 2 cents: 1. Faction balance. Not enough experience to say anything other than that 1.1. Harkonnens are not as strong as some other civs. I...
@Calavente I tried this some more off camera, switched between different stacks, but the workers didn't get hasted. They don't receive the...
hm, i think this is just an auto-pilot decision based on experience with creating adepts into mages for dmg spells (and then combat 1-5 makes...
Great idea with double worker turns using haste! Never did this before. Will try it out in the Doviello let's play - just acquired lots of...
I have a few notes/observations for the mod. This is based on a recent Let's Play that's available on YouTube: 1. Hill Giants from Pact of...
Unless this is different in MNAI from base FFH, puppets from arcane units with Summoner effect last 2 turns and are Summoners themselves. You can...
Interesting, we have yet to understand why mana is treated so differently from one game to another. Yeah, I do the video LPs to show off what...
I noticed that in base FFH when you give somebody your palace mana to buy attitude, it grows from 0 to +4 gradually but fairly quickly. In MNAI...
Yes, 2 turns summons from puppets. You can have 2 puppets and thus 4 summons from one regular arcane unit at once.
Hey Set, so many good questions :) I'm doing FFH let's plays on YouTube, currently working on Clan (MNAI, Immortal, small Pangea). Past games...
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