Speaking of Neanderthal buildings (I'm assuming you mean the ones for the option to have them build cities). There is no art for them apparent, so their cities show up as the city name bar (which is empty) and population number circle (which is just solid wite). It also seems to cause a CTD...
Getting a bunch of Assert Fails on the latest SVN (9040).
Assert Failed
File: CvPlayer.cpp
Line: 18834
SVN-Rev: 9039
Expression: getUnitClassCount(eIndex) <= GC.getUnitClassInfo(eIndex).getMaxPlayerInstances()
Message: getUnitClassCount is expected to be less than maximum bound of...
Just updated to ver. 8979 after recalculating variables I'm getting a non-fatal error
Current assets are missing in-use class BUILDINGCLASS_EXCILE_PRACTICES - any instances will have been removed.
I'm not noticing any negative effects from that error so far.
Both with rafts and now with Neanderthal Warriors if I try to combine units they auto fortify or whatever the new specialized fortify is called (the one where you chose what buffs they get) and as soon as you pick one you CTD with no error message.
I'm having the same issue. I just today (4/2/15) updated the SVN, I hadnt played or updated in... 2-3 months. I'll try a fresh checkout.
hum... well, that was weird. I rolled it back to 8411 and the UI was working there so just got each update and checked in turn and the UI never went away...
Not sure if it is a bug or I just don't get the reasoning but the Chief's Funeral Pyre cost way more then any other wonder around its time and really doesn't do much for its cost.
I'm getting two errors that say;
Unit with NULL group ID on call to CvPlayer::updateGroupCycle
Unit with NULL group ID found in stack on call to CvPlayer::updateGroupCycle
then it CTDs
I was getting some of the same errors others stated before but now I am getting the following;
Update
Working copy 'C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's
Civilization 4 Complete\Beyond the Sword\Mods\C2C Tortoise' locked.
'C:\Program Files (x86)\2K Games\Firaxis Games\Sid...
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