Recent content by vogtmurr

  1. vogtmurr

    The Mysterious 'Sea Peoples' - vikings of the late Bronze Age, or refugees ?

    Because they are almost always mentioned as a plurality, multiple nations of the eastern Aegean acting as a confederacy.
  2. vogtmurr

    Final Fixes Reborn

    Bone Hordes, for example, and Calcification as a promotion
  3. vogtmurr

    Final Fixes Reborn

    Does it help preserve corpses, as in calcification?
  4. vogtmurr

    Final Fixes Reborn

    New naval outline now under development - see conversation thread or comment here. https://forums.civfanatics.com/threads/final-fixes-reborn.493730/page-175#post-15184522 We are populating the base mod first, but there are interesting possibilities for UUs or arcane abilities to follow. There...
  5. vogtmurr

    Final Fixes Reborn

    One of the worst is Undead usually followed by Estranged in the Haunted Lands. Had many of my best recon units go barb on me - so you not only lose them but they can be your worst enemy. I don't advocate getting rid of these afflictions entirely - but when you are going against the Scions...
  6. vogtmurr

    Final Fixes Reborn

    It appears they are. OK best not to muck with that then.:thumbsup:
  7. vogtmurr

    Final Fixes Reborn

    Especially when there is an upcoming release :) Seriously it makes sense to keep a ghost copy so that when you manipulate it and break something you can return to default and save a game or experiment. It seems the normal module files are identifiable with a green checkmark, and the others with...
  8. vogtmurr

    Final Fixes Reborn

    Actually not entirely all modules - black duke and a few others I think were not duplicated. Deleted modules of both inactive and normal folders, reloaded...there are a couple of utility files I left in normal mods that were not duplicated. I'll see what happens - but hope I can go back to the...
  9. vogtmurr

    Final Fixes Reborn

    After updating my SVN files to 329 I got all the modules duplicated with half inactive. Not sure if I'm running the latest release now or not, but the launcher won't let me manipulate the other modules. 'duplicate file names' message. Is there an identifying unit I can spot in worldbuilder or pedia?
  10. vogtmurr

    Final Fixes Reborn

    I've reviewed that discussion and see many parallels with my current proposed naval outline. @PPQ_Purple @Calavente @azatote There has been a lot of creative and useful suggestions, which I've tried to include and balance in this latest naval outline. I've replotted the tech/building...
  11. vogtmurr

    Final Fixes Reborn

    I think there is at least one other aquatic culture in the works that might have boarding and similar special abilities unique to the Lanun - hopefully diammetric opposites so there is some rivalry. Yes I accept the reasoning on captured movement, just as it is for wounded and damaged units, but...
  12. vogtmurr

    Final Fixes Reborn

    It looks like you guys will have the arcane line well in hand. Some of the other mana types will need a unique ability. I will focus on more 'mundane' units. But as was suggested, some of those ships can also have access to limited arcane abilities that reflect their particular civ, especially...
  13. vogtmurr

    Final Fixes Reborn

    I want to bring it back there too, in revised form. we're in the midst of some interesting and open ended discussion, I think our guideline should be to build into the current game without disrupting it too much. Its easy to lose all reference points that maintain inherent checks and balances...
  14. vogtmurr

    Final Fixes Reborn

    @PPQ_Purple Thanks the point form breakdown works pretty well. To some points I have a ready answer or angle to consider but they are brief and to the point. yes iron and gunpowder are strategic resources for their era that are fairly plentiful, and land units have similar dependencies. Should...
  15. vogtmurr

    Final Fixes Reborn

    Thanks for the productive dialogue. I'm going to add some clarity around the role of ships and balance, and make a wider pitch for renewing the naval system along these lines. Any issues around the timing of tech requirements, or game mechanics can be solved by tweaks. What I have is the benefit...
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