I like the great beast
selling parrots/prairie dogs
musket man quest
leading producer in Tin is great
and anything that increases population...
or find a religion along with it's special world building, then get market, grocer, bank for 100% more gold, get specialists, later get wall...
I think thsi should be easy, infact xml modding probably. all you have to do is change the pillage from 0 to 1 but I never actually checked that...
preatorians are much better.
they are like mace men but without the many techs needed. (more helpful on marathon)
wow nice thx I like it
are you doing it in
C:\Users\Voltage\Documents\My Games\Sid Meier's Civilization IV Colonization\MODS
or something like that
hello mark Im guessing you never tried modding but ill show you some things.
Here I just opened up 2 XML editiors as you can see the man o...
Really the best way imo is to just pay all that money he asks for that slows him down a lot.
but if you dotn want to do that build a printing...
also I noticed something yeah the technology amount is the same on normal and marathon.
if you want to win there is a ship in europe with enough...
Oh yeah! you reminded me when you talked about how the game converts things.
I doubt research was multiplied by three on marathon because on...
for the industrial age
you probably downloaded it to the wrong thing show me where you got the link.
I finished it:
Date: september 1629
Glitches: Scouts (discussed) Jamestown (probably a one time thing) Slavery doesnt affect coal mining
i dont know. ill just ignore the scouts for now and test what your mod is all about, the inventing. so what Ill try to do is get industrial...
I did the test on normal colonization with out any mods and I got
also when I chose my leader as random I got some dutch...
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