Recent content by webciv

  1. webciv

    Explanation of "City-states" in Civ1

    It's very easy to verify. If you have CIV where you can use "56" cheat and spot a city-state civ then save your game, use cived to improve tiles around that city (especially those the city uses), and continue playing. If you did everything right and the city has at least 2 extra food production...
  2. webciv

    Explanation of "City-states" in Civ1

    For everybody who is wondering why some civilizations in Civ1 don't develop and only consist of one city here is the reason: If the capital city doesn't have 2 or more extra food it will never build a settler to build next city, this usually happens when the first city is placed on a square that...
  3. webciv

    webciv - a civ for a browser

    Hey sorry for a delay, I haven't watched this past weeks. I would def join efforts, but my time is kinda limited right now as I focus mainly on 2 projects in C++. Do you have any repo with your project that I can check out?
  4. webciv

    webciv - a civ for a browser

    No Alpha Centauri please :-) At least I don't really plan to implement designing own units and similar stuff during the game-play. However, technologies, units, improvements, and other stuff is customizable simply by editting a JSON-like data, everything can be completely changed even now - for...
  5. webciv

    Destroy vs Capture a city

    Surround all tiles that generate a lot of food, keep tiles that generate little food with some production :)
  6. webciv

    webciv - a civ for a browser

    Hard to say, instead of hardcoded options I would like to allow mods to change things. Currently all game data and rules are defined in webciv-defs.js ( https://github.com/kobalicek/webciv/blob/master/engine/webciv-defs.js ), it's moddable, I would like to have zero hardcoded rules, everything...
  7. webciv

    webciv - a civ for a browser

    It's not my main project so the development speed is very slow atm, but it's open source, anybody can join and I will always find some time to look at PRs and to help with game design. Currently I'm struggling with many things - I would like to have one web worker for one AI and one web worker...
  8. webciv

    webciv - a civ for a browser

    I will, I hate Civ1 simplified combat that doesn't have a concept of hit-points and healing. I don't intend to follow Civ1 rules at all, just the map clarity. Here are more concepts I'm thinking of: - No more workers, only settlers to make new cities - roads, and tile improvements will only...
  9. webciv

    webciv - a civ for a browser

    Why there was no black civ in Civ1, I think the artwork looks nice :)
  10. webciv

    webciv - a civ for a browser

    Well, starting from Civ3 graphics changed dramatically. I'm trying to achieve nice look while maintaining the clarity and simplicity of Civ1 design.
  11. webciv

    webciv - a civ for a browser

    Updated the renderer, some textures, and added more logic to the game and concept of AI (does random moves of initial settlers). Not playable, but fun to work on :)
  12. webciv

    webciv - a civ for a browser

    The project is now on github, everybody is welcome to contribute: https://github.com/kobalicek/webciv
  13. webciv

    webciv - a civ for a browser

    Hey SWY! I would like to avoid using original algorithms from civ1 in webciv as it could cause legal problems in the future. My goal is to create a new game that takes from civ its simplicity, but gives it a new look and new way of playing it. For example I would like to avoid the...
  14. webciv

    webciv - a civ for a browser

    Thanks guys! Any volunteer to help with the project :-) ? I added a coastline texture and rendering (fully automatic done by the engine, calculated by blurring and adjusting coast blendmap) - still not perfect, but progressing :)
  15. webciv

    webciv - a civ for a browser

    I finished most of the rendering of various terrain types based on terrain dominance. I just need hills and forests, but not sure if I can just paint them :)
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