Recent content by westamastaflash

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    ExtraModMod continued

    It looks like Krakens have the same problem, which sounds like it would be solved by your fix. I think the Fall Further/RiFE code has something in it which keeps tracks of the caster + summoned unit link (and grants the caster some XP when a summoned unit wins a battle). Summoned Balors...
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    ExtraModMod continued

    Screenshot: Here's the XML. It doesn't seem to have any limits specified. <Type>SPELL_SUMMON_TREANT</Type> <Description>TXT_KEY_SPELL_SUMMON_TREANT</Description> <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>...
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    ExtraModMod continued

    Are the treants spawned by the FOL high priests 'unlimited' in number? I currently have 73 str 11 empower V treants, growing by 4 each turn.
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    ExtraModMod continued

    Got an error when playing extramodmod with the Momus scenario. Not sure if extramodmod is intended to work with the scenarios or not.
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    Bug Reports and Discussion

    Will do, thanks! I might go and modify that max for my personal games :-)
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    ExtraModMod continued

    I guess the question is 'what is a high AC' - 40, 60, 80? Also, the Queen of the Line has 16 str costing 225hammers and a cargo of 10, while the Man of War only has 13 and costs 225 as well. Seems like QOL is all around better (except for movement) and doesn't even require blasting powder. The...
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    ExtraModMod continued

    Another item. Galleons have 4 movement, while queens of the line only have 3, but once you get QOLs, you cannot build galleons anymore (in cities with shipyards). I changed this for me by marking galleons 'never obsolete'. I was thinking of making QOLs a 'max 4 of this' unit and changing their...
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    Bug Reports and Discussion

    Does the foreign trade civic actually increase trade route yields? The tooltip makes me think it does not. *But* the actual value displayed on the screen is +2.18, so I think it does? Also, is there a hard cap on 8 trade routes? I can't seem to increase them above that.
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    ExtraModMod continued

    I get a crash after ending turn, even after multiple reloads. Update: Apparently if you delete the Goblin and Wolf on the small, island south of the Sidar homeland, the crash doesn't occur.
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    The Age of Ice Has Ended

    Did something fun this time through the scenario!
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    [MOD] MagisterModmod

    Trying this out. I have been playing extramodmod / MNAI, and have gotten used to a dense city strategy (each city settled 3 tiles away from another city). Why was this changed to require cities be settled 4 tiles away from another city?
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    What game settings are best for FFH2 MNAI?

    Blame @Ringan that's what got me seeing it!
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    ExtraModMod continued

    Yeah, definitely different settings. I was trying for a long game that would bring up the Armageddon counter (the last game it only got to 25). Tectonics_mst Small Mediterranean Advanced Tactics Allow Extra Leaders Allow Scenario Leaders Blessing of Amathon Last Days Living World No Tech...
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    ExtraModMod continued

    About 10-12 turns later, and all of my level 6 units (and about 8-10 crusaders i managed to get built)...
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    ExtraModMod continued

    The Sheaim seem *really* powerful. Tebryn is currently running around with a massive doomstack of witches destroying everything in sight. The poor elves asked me to vassal them earlier when we were killing the dark elves, then Tebryn DOW on us. I am playing on 'epic', does the unit spawning...
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