Recent content by westinator

  1. W

    Pie's Ancient Europe

    Actually, maybe we could just have GPT make the game for us
  2. W

    Pie's Ancient Europe

    More:
  3. W

    Pie's Ancient Europe

    I suggest the whole codebase be run through GPT. Here is one example of a function which was improved from o(n^2) to o(n), from PAE_Trade.py:
  4. W

    [BTS] Civ4 BTS on Windows 11 ARM on Parallels Desktop on MacOS Monterey. Poll: have we gone too far?

    Hello! I have a 2020 Mac Air with an M1 SoC. Civ4 on Parallels et al. runs very fast; it runs much faster than Civ4 on CrossOver, but there are minor and minorly-major graphics issues. 1. Rivers are displayed oddly, first as green with yellow banks, and then after a graphics change (like...
  5. W

    Pie's Ancient Europe

    keldath, you are a gift from the (Roman) gods (which are the pantheon of the best civ in pie's mod). Trying out your patch on the XXXL map, I don't see too much difference yet... though I haven't unlocked diplomacy with other civs, and don't really interact with them. But: by turn 114, the...
  6. W

    Pie's Ancient Europe

    i figured out how to timestamp the mplog, which is attached for your perusal, along with my save in my game on deity, with 37 AI civs remaining, turn 869: took 21 minutes 31 seconds (with timestamper running, which might slow it down but maybe not, because...) the persian's turn took 12...
  7. W

    Pie's Ancient Europe

    every time** I kill a unit in this city, this appears - it seems like it's failing to make the city renegade, and the city has been besieged for many turns and is surrounded by ~100 hostile units. could be something to do with the fact most of the surrounding hostile units are on ships; and/or...
  8. W

    Pie's Ancient Europe

    this economy puts me ahead of everyone except persia, egypt, and some of their vassals, and I will probably never catch up, but I will still destroy them with praetorians... or not. we;ll see! now that I check demographics, situation seems tough... maybe persia will research Dark Ages...
  9. W

    Pie's Ancient Europe

    update: macro can make 10 FC from 1 onager, just doing my part to test for bugs :) always play deity because AI sucks at war generally play quasi-occ because: 1. a single city can be very powerful if you stack it with wonders, reservists, great people, slaves etc 2. I get bored of personally...
  10. W

    Pie's Ancient Europe

    I made a macro that clicks fast, and I was able to turn 1 onager into 4 fire catapults also, persia is 1000 points ahead in this game, and founded Christianity in 800 BC
  11. W

    Pie's Ancient Europe

    @keldath saves attached, go wild! more discussion here: https://www.civforum.de/showthread.php?68369-Bugs-Abst%FCrze-Probleme/page234
  12. W

    Pie's Ancient Europe

    separate issue: this happened when the Parisian capitol was destroyed by an earthquake might be because doCheckCity is checking for the status of a building in a city that no longer exists, so maybe the first check is failing?
  13. W

    Pie's Ancient Europe

    re brettschmitt's long turn times: There's a lot I don't understand about how AI turns work, but: 1. the 14-minute turn appears in the log to have ~33% more workers stuck in loops than the 3-minute turn 2. the mplog updates in real time, and this sequence of worker loops, from mplog14 lines...
  14. W

    Pie's Ancient Europe

    there is (used to be?) a tech which makes electrum obsolete, maybe you've reached it I've noticed the bug where external posts go neutral for a turn or two, but they always come back
  15. W

    Pie's Ancient Europe

    this game is going well, turns are long, egypt is almost 1000 points ahead of everyone else, etc etc... The AI has no better idea what to do with all its great generals than I do
Top Bottom