Recent content by WildPony

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    GOTM178 Spoiler

    One City Special: 1791 Landing. 3800: Built on the 4 special forest > Size 1 Settler. 3750: > Alphabet 3300: Alph > Map. Size 1 Settler > Place holder for Trireme. 3100 completion of deforestation. 2750: Map > Cer. 2700: Trireme > Wonder. Size 2 city began alternating 3 beaker/5 shield...
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    [Civ2] Help with Civ 2 finances

    Yes i have only just barely used Reddit, but discovered a Civ 2 question in there as well as a "subreddit" for civ 2 or maybe for all civ. I quite agree with you that seeing how an actual game is played can greatly complement general advice. It is possible that the questioner played with a...
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    GOTM 173 spoiler

    Early thoughts: Since this game is deity, the plan is to bypass Monarchy and pursue Republic. Hut Log: 1st in 3950: 50g, 2nd in 3500: Sup Archer, 3rd in 3100: weeds. 4th in 2050: Map Making. 5th in 2000: Sup Chariot. 6th in 1950: Pottery. 7th in 1900, Sup Archer. 8th in 1500: Warrior...
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    [Civ2] Help with Civ 2 finances

    The following was a response to a recent Reddit question entitled "Help with civ2 finances" as posted here: . For this particular individual the reply was not 20 years late... Hello. After reading through the 13 comments in this thread, i will offer the ideas of a highly experienced player (if...
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    GOTM 175 Spoiler

    GOTM 175: King, Med, RAging. 3https://forums.civfanatics.com/threads/gotm-175.562369/. Playing a civ building game until 1ad with war optional. HUT Log throughout entire game: 3500: Supported Archer (disbanded in city), 2nd (2850): Sup Horse. 3rd in 1900: Pottery: 4th in 1550: Horseback...
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    Removing hitpoints and firepower

    In my experience through testing, 2 Hit Points instead of 1 seems to increase both the offense and the defense of the unit by approximately x 1.44. Thus a Musketeer has an adjusted offense of about 4.33 and defense of about 4.33. Based on the game's description of what Hit Points (supposedly)...
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    GOTM 120 Spoiler

    Gotm 120, Very small map, spaceship victory only. https://forums.civfanatics.com/threads/gotm-120.414501/ 1500 bc Summary: No Wonders nor any in progress. Monarchy, 6 cities. Units: 2 Settlers (1 is None the guy from the start of game), 1 Legion (none), 1 horse, 1 warrior. 10 Techs and...
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    multiple techs per turn

    As Prof Garfield quite correctly stated, 1 tech can be earned via trades which fill the beakers + city science of @ least 1 beaker. A 2nd tech and possibly even a 3rd can be earned if the city science is able to provide sufficient beakers. As well, you may or may not know this, but the...
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    GOTM 203

    Very nice :).
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    Gotm 58

    Excellent question about the archived games and i wonder the same. It seems that about half of the games or maybe one third are still downloadable from the link on the game description page. I have played and logged several of them over the past couple years and included within this, i am...
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    GOTM 177 Spoiler

    https://forums.civfanatics.com/threads/gotm-177.565328/ Game of the Month 177: April 2016 Civilization: 2 Mongol settlers Starting tech: Horseback riding, Bronze Working, and Wheel Difficulty: Deity Total players: 7 Restarts: off Barbarians: Raging Hordes (+25) 75x120 game generated map...
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    GOTM 174 Spoiler

    Gotm 174 info and download: https://forums.civfanatics.com/threads/gotm-174-hexagon.561076/ Game of the Month 174: Jan 2016 The hexagon Civilization: 1 Roman settler Starting techs: None Difficulty: Emperor Total players: 7 Restarts: on Barbarians: Villages only (-50) Known map (which means...
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    GOTM 119 Spoiler

    Game Settings: Civilization: Spanish Map: Special map (100x100); 7 civ's, round Difficulty: King Barbarians: Roving bands Restarts: On Victory: By conquest or spaceship Starting Techs: ~ None 4000: Cap is built at the grass/river starting point. 3950: > Alphabet. 3900: Alphabet > Code of...
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    Civ2 GOTM #14 *spoiler* talks

    Good challenge with a truly horrific starting position, but at least there is a whale which does help immensely. Added the following comment in 2700 bc: As opposed to my normal way of playing, which is to build a lot of quick productive cities fairly close together, forced in this situation...
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    #18 Spoiler discussion

    Fundy game start to finish (with other governments disallowed). Nice variation from normal play since i almost never find myself in fundy and i enjoy making the necessary adaptations. Will play this old gotm with modern gotm rules including No caravan rehoming. Details: Deity level Bronze...
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