If you can get MT or Steel directly with Liberalism the game is usually won either way. MT is without a doubt my go-to, but there are games/game-settings that favors Steel more. Cannons are better when you simply don't have a lead and just need to grind it out.
Nope. Tanks ignore walls. There's "gunpowder" units and gunpowder units :)
While the naming makes it a bit confusing, the mechanics work as you would expect with the new units ignoring walls.
But are you playing AggAI +NTT? And why did you build the two markets you did build?
Binary research is irrelevant for evaluating the Market. Only average slider position matters.
I think Markets are decent in NTT. The value of the build obviously depends on number of happy resources you got, rare is the game you'll get all four, but two is fairly reasonable and that easily defends 60 of the 150 :hammers:.
So that leaves 90 :hammers: for the Merchant slots and the +25%...
I very much agree that AggAI+NTT significantly nerfs Cuirassiers (but they're obviously still relevant). Both the Aesthetics-Literature-Music and Paper-Education-Liberalism line loses a lot of value in NTT, while the bottom half of the tech tree gains relevance. So either just beelining Knights...
GS Bulbs are powerful, but a GM Trade Mission is going to catch up to a bulb fairly quickly. My recommendation would be that for the most part getting an Academy in the capital and then mainly focusing on GMs is the better option.
No, the regrowth mechanic is per turn and not affected by game speed. So yes, you will see more forests regrow on Marathon. And since most Marathon players tend to play on Huge maps they'll see significantly more forests growth than Normal/Standard-players.
I'm not sure it hurts the warmongers. AggAI makes the AI more likely to declare war and less interested in cultural victory. Without AggAI the peaceful AIs would be more likely to be left alone for long enough so they can research and build culture.
As for reason, I think it's simply about...
My MP-experience is that chopping forest is even more important than in SP. You don't want an invading human to have a good defensive tile next to your city. And you never want to just bunker down on a tile in your own territory. The enemy will either ignore you or slaughter you with siege. The...
If you chop instead of improving core tiles then you actually do chop too aggressively, but other than that chopping is the way to go. I don't really see that as up for debate anymore. If expansion cripples the economy then the problem is almost certainly somewhere else than the chopping...
AI Survivor is fun to watch, especially when Sullla rants :D
But oh my God, when you look at all the insanely stupid decisions the AI makes it really highlights how little resources even fairly large developer like Firaxis puts into the AI.
From a singleplayer perspective he doesn't plot at...
No, it's not binary at all. Civ4 starting positions are not at all balanced so how much flexibility will be very different between games. But the key is to learn how fast you need to get pottery and/or writing.
Only going for Animal Husbandry or Bronze Working rather than trying to pick up...
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