Recent content by wolf_brother

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    Artillery & Blitz

    Except that the AI will never build, and rarely use even if gifted, any of these units. AI values units on a per-unit, individual, single case-by-case analysis; this is well documented. Therefore giving one unit several abilities is far more effective than creating several separate units.
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    Will AI Artillery Bombard Naval Units at Sea

    Well, not necessarily doing nothing. AI uses artillery even in vanilla, just not in an active fashion. The AI seems to prefer to use anything flagged with or having artillery values for defensive bombardment purposes. Plenty of times where you get hit by one artillery unit, there's another nine...
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    Artillery & Blitz

    As always, the AI uses artillery much like it does workers; that is if there is a threat nearby it will remove the artillery unit in question from the battlefield. However, if said artillery unit is given, primarily, blitz, and secondary other factors that have already been discussed, then the...
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    Will AI Artillery Bombard Naval Units at Sea

    Combine this with the artillery blitz trick and it should work so AI ships will bombard and move to be within range.
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    Help in making flag leaderheads.

    MaisseArsouye made an excellent tutorial on flag leaderheads several years ago.
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    Using barbarians to get AI to use artillery

    Been away for awhile, coming into this discussion late, but Tom this seems to be a great work around. It appears that you're using methods I discovered last year, and by using the Barbarians to provide a way to 'mass-produce' artillery units for the AI in a consistent way, you might have finally...
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    Gold City Icon Graphics (Airport, Harbor, Barracks, etc)

    I think I have a use for this immediately. Will have to test to see how it works with the rest of the graphics. Looks great :goodjob:
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    2010 PCX of the Year Competition

    Wow, so humbled. I'm still shocked to see my name up there.
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    Best Unit for December 2010

    Voted for the worker; actually have plans to use it in a space-based mod ;)
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    Getting the AI to properly use artillery?

    See: Artillery & Blitz :mischief:
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    I've had it up to here with Golden Ages!

    AFAIK, AI will still build wonders even without the characteristics flagged. Just realize that wonders flagged with Militaristic can built during war-time mobilization, so you'd be loosing that ability.
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    Medieval European Mod II

    No; that's easily what's most frustrating about this. I haven't changed anything in the MEM folder or the file structure; as I said I only tried making a small change to the biq and it wouldn't work and I have no idea why.
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    Medieval European Mod II

    I closed the Bosphorus Strait (grid location 64,74) with a woodland terrain (with a road over the top of it). I then also changed the Diplomacy tech to allow MPP, and the Nation-State tech to allow military alliances (reversing how it is normally). And I have tried it with the same biq name...
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