Recent content by Wreck

  1. W

    Reviews of Civilization 5

    I think "stacking" should have a bad rep. Look, I played Squad Leader as a kid. In SL, you stacked units -- literally made a physical stack of them -- because units were represented as physical pieces of cardboard. When sited together, even if used as a group, they could not be merged into a...
  2. W

    Arab UB

    The bazaar will only double a resource on a tile that is owned by the city it is in. Whether a city owns a resource is easy to tell if the tile is in range (5 hexes!) of only one city. But if it is that close to two or more cities, then there is a possibility that the tile is not owned by the...
  3. W

    Farming XP

    Barb galleys are good for this even in peacetime. Downside is you can only get two promos off of them -- but hey, that's sure better than nothing.
  4. W

    Reviews of Civilization 5

    Jolly Rogerer, I agree with you completely in terms of what to do. #1 all the way! But as for the term SoD -- it's called that (and not "army") exactly because of what you point out: it does not act as an army. People are aware of the silly ahistoricity of the combat resolution for stacks...
  5. W

    Reviews of Civilization 5

    I'll second most of what esemjay said in #11. In particular, the awful AI is despiriting to me. They very intentionally changed the game to splay out the combat onto the map. This had the obvious effect -- or should have been obvious -- of requiring not just giving an AI a few more...
  6. W

    Beating Deity: A Peaceful Cultural Victory

    snarz - thanks for an excellent post. I was formerly unaware of the ability to guide RAs; now I know how and it is really even more absurd than they already were. I got my first diety win with this last night. (And I never did win Civ4 at diety, except playing Incas in a tiny!) Played...
  7. W

    Research Agreement Blocking

    Pouakai: check the formula again. 25% is only a block when there is at least one tech which is 0%. If, as you ask, the minimum is not 0%, but 25%, then 50% is a block. If all techs are at 25%, then all techs are equally likely.
  8. W

    Research Agreement Blocking

    Does the amount of research put into a tech decay with time? That is, is it safe to get a tech to 25+% researched then you can leave it indefinitely, or do you need to MM the research timing to avoid losing research progress (and possibly keep topping up a tech to 25%)?
  9. W

    Precisely how do Rivers work to connect cities/resources?

    Right. If the resource is adjacent to a river, it is hooked to that river automatically. A road might be needed to hook the river to your trade net, but otherwise roads are unnecessary for river-adjacent resources.
  10. W

    Precisely how do Rivers work to connect cities/resources?

    A harbor is a building, which can be built only in a coastal city. Coastal cities (and forts) serve to connect trade from land to sea or vice versa. However, a civ can also connect to the sea via rivers without having any coastal city or fort. There's a strategy article about forts...
  11. W

    Is there ANY conceivable reason to ever build a citizen specialist?

    Yes. This is their main voluntary use. Others have mentioned using them for the 1:hammers:. I do that, though it is rare. One situation that makes it a bit more likely to be worthwhile is when you have hammer multipliers in a city, and are near a hammer breakpoint. I.e., you've whipped...
  12. W

    Help on Monarch (toku)

    What's "the PLE"?
  13. W

    What exactly does "heals while moving" mean?

    I routinely take march after combat III, or for units built w/ free medic I from Red Cross. I don't think it's worth 2 promos, though. Units with march never have to stop to heal, so their effect is multiplied. A CIII/medic cavalry, for example, can apply its 19.5 combat strength every 2-3...
  14. W

    What exactly does "heals while moving" mean?

    http://civ4.wikia.com/wiki/Heal
  15. W

    Dr kossin #39

    I also like 1N. Gets the gold in BFC, no health problems. And clearly there is a coast south of you, so moving north means you'll get slightly more land, other things equal. Also by moving 1N you free up a few tiles as sites for the city that will inevitable go in the south, which will give...
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