Recent content by [WTN]Manhattan

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    Can't see cities on map

    When moving a unit to a city, it appears. But it is still odd. The single city on the screenshot in my first post (Moscow) is visible even there is no unit close to it. In ww79 all cities are visible except New York and Chicago. The other strange thing is that when clicking on a tile with an...
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    Can't see cities on map

    I added a screenshot to make the thing a bit clearer. Is it really meant to be that way? Just one city visible far away (see mini map) How does f. e. the Napoleon scenario look on your Computer? Long ago, I had civ2 vanilla with Conflicts in Civilization as add-on. I really can't remember...
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    Can't see cities on map

    I have Civ2 Multiplayer Gold. My Problem is that in some Scenarios some foreign cities are invisible (f.e. New York and Chicago in WW79) botj on the main scrren and mini map. In WW1, nearly all foreign cities are invisible. The odd thing is that when I click on the tile the city is, the window...
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    freeciv (Android) help/forum?

    I downloaded feeciv for my smart phone a while ago. Unfortunately, it seems that there is no real manual or civilopedia with it and it is a really long time since I played Civ2 so I can't remember exactly what all the techs and buildings do. Is there a good forum for freeciv somewhere? I...
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    Rhye's and Fall of Civilization info and discussion thread

    This would be VERY sad as RFC, in my opinion, is the best Civ-Mod ever. Never played CIV4 without RFC since BTS...
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    Rhye's and Fall of Civilization info and discussion thread

    I didn't follow the civ5 Rhyes-mod development for many month now. After Brave new World, civ5 became a good game finally (same as always, it needed 2 addons to make civ-games good since civ3). So is there a real chance that Rhyes and Fall of Cicilization will be released for civ5? As Rhyes is...
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    Civ5 WWII Unit Pack 15 : Others

    I tried that but it still doesn't work. By the way, I'm using G&K, don't know if this makes a difference... Here comes the new log: [86307.943] constraint failed [86307.943] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'...
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    Civ5 WWII Unit Pack 15 : Others

    I tried to great a little mod to replace the default jet fighter with the generic jet fighter from this unit pack. I copied all the files exept the blend and the jpg to Mod Buddy and created a xml-update (Import into VFS for all files is true, reload unit system is flagged and the xml is set in...
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    Missile Silo possible?

    I wonder if it's possible to make a missile silo as an building. The missile silo should make every nuclear missile in a city immune to nukes (as in Civ4). Has anyone some ideas how to mod that?
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    Unit Request Thread

    We still have no modern aircraft skins. B-52 for the bomber and maybe an F-16 or F-15 for fighters would be great...
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    Own mod doesn't seem to load correctly (G&K)

    Thanks a lot! Everything worked except the map issue. I still can't select the map if it's not under \My Games\Sid Meier's Civilization 5\Maps Actually it's just a minor problem because I just have to put the file there, but I still like to know what's my mistake in order to improve my...
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    Own mod doesn't seem to load correctly (G&K)

    Thanks. It still doesn't work. I did the following: What I tried to do first is to disable the free tech for the Oxford University. Now, I added the <set> as following: <?xml version="1.0" encoding="utf-8"?> <!-- Created by ModBuddy on 8/5/2012 1:46:31 PM --> <GameData> <Buildings>...
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    Own mod doesn't seem to load correctly (G&K)

    Thamls. It take a while becaus I hadn't time. This is the result: [906.038] constraint failed [906.038] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)' [926.349] Validating Foreign Key Constraints... [926.349] Invalid Reference on...
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    Own mod doesn't seem to load correctly (G&K)

    I created a little mod and a sceanrio with WB. Unfortunately, it seems that nothing from my changes apply. I added all actions in ModBuddy and implemented the map, too. The build of the mod worked without errors (the modinfo also seems to be ok). When I start the mod over the mod section...
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