Don't sweat it. Get the constabulary up and put a spy in your capital. That will slow them down a little and catch maybe 1 out 3 of the...
I like the combination of Freedom for: Democracy 1/2 food per specialist (equivalent of +1 food), Civil Society (tier 2 Freedom) 1/2...
Hey this is a great mod! Playing my first game and going crazy trying to stem the revolts. Tons of fun and a nice twist on vanilla FFH2.
Requiring units to take orders every turn is one of the most convenient new features of civ 5. The one thing civ 5 got right is a queued up...
With the new rules limiting happiness buildings to a city's population, the happiness wonders are suddenly a lot better. They are one of the few...
I'm sorry that I don't know how to do this for you. I don't believe there is setting to accomplish this without a mod (but I would bet it would...
This is like the old SoD, except more powerful. Under the old SoD, the best defender was chosen for each attacker. Under your method, the...
theater. Unless we are trying to sophistomicated.
With GS as they are currently, you can go deep into the tech tree. That has a lot more power than taking the next SP. The tech tree doesn't...
I don't think it would make them too powerful when the alternative is a free tech (GS) or a free or nearly free wonder (GE). I think it would...
This used to work, but it's broken now.
Totally understand why some people would want that. Just doesn't fit with the way I track units in my jumbled head! :crazyeye:
Wow. Am I the only one that likes the Civ 5 of dealing with automated units? One of my annoyances with Civ 4 was that automated units would...
I'm not having stability problems with the latest patch. Nice that they are hotfixing for people with issues, though. Now, where's the beef?
I do scout. It can get further away faster and make contact with more civs. On an NC first start, I want to get OB gold from as many civs as...
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