Recent content by xazi84

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    [mod] Warlords: Total Realism 2.3a

    is it a "real" CTD or the MAF!?
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    [mod] Warlords: Total Realism 2.3a

    that's excactly my point :) I've never experienced it before with TR, but if others have, then it must be a fault from your side ;) No reason for me to stop playing, though, since this is the greatest mod! :D I think, the score are sorted correctly, but shown wrongly... But no matter, then...
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    [mod] Warlords: Total Realism 2.3a

    I'm experiencing a problem in the game... I've installed the new dll, and continued a game, but now the score for the two topmost civs are coming up wrong... Could it be a problem, caused by the fact, that I have continued on my old game instead of starting a new one?
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    [mod] Warlords: Total Realism 2.3a

    where, exactly, is it, you should unpack the dll-fix? tried to search the forum, but no luck on my account :-(
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    [mod] Warlords: Total Realism 2.3a

    :lol: :cool: :lol:
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    [mod] Warlords: Total Realism 2.3a

    Is that a prioritized list? :lol:
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    [mod] Warlords: Total Realism 2.3a

    come on! give the guys a break! they put an enormous effort into creating this MOD, which they get nothing but street-cred for.... and then people keep pestering them with how slow things a going?! I'm waiting and longing for the next MOD as much as the next guy, but try to be constructive...
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    [mod] Warlords: Total Realism 2.3a

    I want to make a vote for a slower game speed, also... The first benefit would be, that you don't race to discover thing like steel at the 21st century. The second benefit would be, that the earlier Doctrines would make sense... I don't "waste" my great generals on making doctrines, not useful...
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    [mod] Warlords: Total Realism 2.3a

    Just wondering... all this talk about epidemics and how often they occur... I can understand your replies that it happens very often in the earlier state of civilization... but I don't think, that it has to have such an expand in time... 4 turns are a lot of time... wouldn't it rather be an...
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    [mod] Warlords: Total Realism 2.3a

    I'm getting a "FATAL_ERROR" message saying: "Memory allocation failure - exiting program. Reason:bad allocation" When I restart CIV and load the latest autosave I can continue, but after a while I get the same message... Don't know if it's the mod or the program... BTW! I really like this...
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    General discussions

    Hey! I remember that in Call To Power, and CivII was the possebility of a rebellion ending in cities revolting and making a new civ, or "reinventing" an old one, if you had conquered any... (in call to power it was in combination with a wonder with AI) I think it gave it a very realistic...
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    Siege Units

    How about a zone of control for the siege units? I can't really imagine a general seeing enemy units trying to walk past his troops, and just thinking: "It ain't my turn to move yet, so I'll have to wait". Especially when we're talking about faster units (Horsemen, etc.), which will be gone in...
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    Mounted Units

    How about a reentry of the zone of control? I find it hard to imagine a unit just walking pass an enemy unit without that unit reacting... This should mainly be the faster units, and maybe just in the later ages...
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    Siege Units

    Are there a way of making siege units get xp, whithout killing other units? I find it's kind of strange, that if the siege units are unable to destroy other unit completely, they are unable to promote. I mean, if you have a unit, that have been a part of several sieges, what are the odds, that...
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    General discussions

    how come there's no "wonder thread"?
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