Recent content by Xenotitan

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    Hammers per turn?

    Trade is still good, but not as OP since they bug fixed it.
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    Founding a religion post-patch

    Inquisitors get +35 in home territory. They're for defense.
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    Is internal trade route nerfed after patch?

    Internal trade routes haven't been nerfed, they've been bug fixed. Previously, they were giving out more than intended, several had double the bonus listed in the civopedia(sp?). Your religious units don't have a wait until healed button, but they will heal when on or next to one of your holy...
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    Barbarians have spotted your city!

    Quick save and reload works to fix the bug.
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    Improvement Triangles

    I don't think there's any point to triangle mines, and you can never build one on flat land without a resource. Civil Engineering is the civic that lets you build farms on hills.
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    How Tourism is Calculated and a Culture Victory Made.

    A civ can run out of domestic tourists for you to steal. Crippling a civ might not give you many more tourists than conquering it.
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    Peaceful Culture Seems Impossible?

    I had a problem with culture victory taking much longer than usual when there was one runaway A.I. and the rest were weak. Not only did the runaway have a lot of domestic tourists, the other civs ran out of domestic tourists for me to turn into my tourists.
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    How Domestic Tourism is generated

    Do you know if it is divided by 150* the current number of civs left or 150* the original number of civs?
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    Poll: do you think there are too many units on the map?

    Perhaps the concept of supply from civ V could be reintroduced. You could only support so many units, based on the number of cities and population you have. Also the AI and perhaps the strategic resource dependencies need to be reworked, especially for city states, because they'll often have a...
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    How does the district's cost increase ?

    It is based on what % of techs you've researched or what % of civics you've researched, whichever is higher. A normal district costs 60 production at 0 techs/civics and linearly increases to 600 production at 100% techs/civics. There is a 25% cost reduction if you have fewer of that district...
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    Great Generals don't Die?

    This shouldn't be a thing. It isn't that hard to protect great people unless someone is already mopping the floor with your empire.
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    What great people do you feel are weak and tend to pass on?

    I'd take that great engineer anyway, just to mess up any A.I. going for a science victory. There's not a lot of great engineers after that I believe so there's not much point to passing. I always take the great person if the A.I. are generating very little or no points for that type because...
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    Apostle undestructibility?

    The +20 is the debater promotion. Most of their apostles won't have that. It is also a possibility for a promotion for one of your apostles. The best way to deal with it is to pull back your religious units until the debater is used up converting cities, then use inquisitors to change them back.
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    Standing Army size?

    I usually build a ranged and a melee unit for each city, minimum of four of each type if it is early and I don't have many cities yet. I keep an eye on the military strength scores of my opponents as well and try to at least match them.
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