Recent content by y10

  1. Y

    Military Scaling Discussion

    For problem 3, I definitely recommend balparmak's reduced unit supply mod. In my opinion, it gets the unit supply almost perfect.
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    Quick Questions / Quick Answers

    I had a question about purchasing Great People. Currently it looks like if you want to purchase a Great Person with Faith, you need to found or own a religion (please correct me if I am wrong). Does anyone know if there is a way to disable this so that any civ can purchase it? I am guessing...
  3. Y

    About unit line gaps in the tech tree

    I definitely agree that the industrial era could use a mounted melee unit. The gap between lancer and landship is very large, and lanships require oil which can be very hard to find. I haven't tried this, but I heard that enlightenment era for VP helps with this. As for the late game naval...
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    Quick Questions / Quick Answers

    Thank you very much for the information!
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    Quick Questions / Quick Answers

    I had been playing on VP 3.4 for a long time, and in that version I could trade technologies for World Congress Votes. I just upgraded to VP 3.9, and now I get a message saying that I can't trade a one time item (a technology) for an item given over time (world congress vote). Does anyone know...
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    Quick Questions / Quick Answers

    Does anyone know of a good map designer that is compatible with VP?
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    New Version - 3.3.1 (March 26, 2023)

    I do think that there is a big awkward gap in between lancer and landship. The gap in the tech tree isn't huge, but it takes a long time to get enough oil to actually make enough landships. There could be an intermediate unit at military science, but I'm not sure what it would be called.
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    What is your favorite thing about VP?

    I think they did a really good job filling in the awkward gaps in the unit promotion lines. I really like the idea of unit supply too.
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    New Version - 3.2.2 (March 15, 2023)

    I had a question about happiness distribution. According to the 2.7.3 patch notes, "Global Happiness distribution is now more intelligent, targeting Unhappiness before boosting Happiness. Happiness is first distributed ONLY to cities that have less local Happiness than Population." I've had...
  10. Y

    New Version - 3.1.1 (January 1, 2023)

    I believe it is in CBP -> Core Tables -> DiploAIOptions. In there, there is a line of sql offering to disable the end game aggresion bonus if it is set to 0.
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    Quick Questions / Quick Answers

    I don't know if there is an SQL line that specifically does that, but there are a couple of alterations you can try to make happiness more manageable. Under CBP -> Core Values -> Core Defines, I think there is a line where you can adjust the happiness thresholds (pretty much you can say that if...
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    Quick Questions / Quick Answers

    I had a question about resource diversity for trade routes. Here is what I thought the formula was. +1 to resource diversity for each copy of a luxury good. Monopolies count double, and the East India Company doubles the number of all luxury resources. If the target city has one of the...
  13. Y

    Ideas for a new game

    Balparmak's reduced military supply mod is great! I definitely recommend it. The only issue is that barbarians can get somewhat out of hand, so I personally turn them down a bit by making them spawn once every 4 turns as opposed to once every 2.
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    bal's Gameplay Mods (reduced supply, dynamic lines etc.) latest: Engineer boost)

    I adjust the turn that barbarians are released from every 2 turns, to every 4. It seems to balance out the barbarians pretty well. The value is called AI_TACTICAL_BARBARIAN_RELEASE_VARIATION. The file you want is the barbarians folder in the balance changes folder in Vox Populi files in case...
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    Anyone else feels like capturing city is hard and boring?

    I definitely recommend balparmak's Reduced Military Supply mod for VP. It decreases the amount of health given to defensive buildings by 50% and decreases the combat bonus of defensive buildings by 20%. It also makes it much harder for the computer to spam units.
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