Recent content by Yerltvachovicic

  1. Yerltvachovicic

    Civics and Reforms

    Played another 15 turns with double Laborers hoping that they disapper but they persist even through saving and loading again. Finally changed civic from Bureaucracy to Feudalism and only 7 from my 14 Laborers disappeared, the rest still worked happily, this was on a map 'Mojave Wasteland' not...
  2. Yerltvachovicic

    Civics and Reforms

    I had identical message and dunno what to think about it. Don't know if it's connected but trying a new game from Industrial era, after few turns my extra Laborers from Bureaucracy mysteriously disappeared. Loaded the game again from turn 1 and in turn 3 Laborers doubled from 7 to 14. Edit...
  3. Yerltvachovicic

    Trade Opportunities for VP

    Mentioned above problems with glitched terrain and minimap stopped when I removed TO from my mods, could be some weird interaction with another mod(s), because I'm still finding other problems with my modlist. Edit. Finished cleaning modlist from problematic mods, after reactivating TO still no...
  4. Yerltvachovicic

    Trade Opportunities for VP

    Greetings. After 30 months away from Civ 5 I returned to it. Cleared cache, installed Vox Populi v4.5.1 and a bunch of other mods, unfortunetly half a dozen of them are too old or are causing me problems. Among them is "Trade Opportunities 4VP", there is some graphic glitch with the terrain and...
  5. Yerltvachovicic

    Capture Great People for VP

    Today my Carrack destroyed embarked Great Artist instead of capturing him, confirmed that its working perfectly on land, what gives? Edit: Carrack is a new unit from Enlightenment Era mod if its any help.
  6. Yerltvachovicic

    New Beta Version - March 2nd (3-2)

    Yes, sorry - Tower of Buddhist Incense is from Enlightenment Era for VP mod, my bad. And I could swear that it was Vox Populi that let great people be captured, back to digging then.
  7. Yerltvachovicic

    New Beta Version - March 2nd (3-2)

    Can I get an answer why capturing enemy great people on water ends up destroying them, when it clearly works on land? Also in my current game I'm building Tower of Buddhist Incense in my THIRD city (supposedly National Wonder).
  8. Yerltvachovicic

    New Beta Version - March 2nd (3-2)

    I like War Elephant unit with its hard requirement of needing Ivory, but this and all unique elephant units suffer from the same problem - when you upgrade them their promotion Terrifying Elephant is gone, which especially sucks for unique units - after upgrading there is nothing to make them...
  9. Yerltvachovicic

    [POLL] More Wonders for VP

    First - I also put my vote for halving XP from Wartburg and Marae Arahurahu Second - what exactly -1 policies in Roman Forum requirements means? Third - I like Forge of Damascus wonder and their promotion Damascus Steel, but Jinete now seems underpowered, consider maybe giving it to ranged...
  10. Yerltvachovicic

    [MOD] MagisterModmod

    I concur, in my game (epic speed) AI got Crown of Akharien ~75 turn
  11. Yerltvachovicic

    [MOD] MagisterModmod

    Umbra Cloak and Kanna's Ring, yes I have both of them, the only thing lacking is archmage to combine both mwahahahaha ]:->. As a side note on turn 308 you can find me sitting on 11 artifacts @__@ About great people - just get Great Merchant and a Shade for now. Spiderkin was nice too, especially...
  12. Yerltvachovicic

    [MOD] MagisterModmod

    8) As of turn 306 in my epic speed game I have in my possession 10 magic items, most found while repeatable farming explorable unique features. First artifact is memorable, few next still make me happy, but a dozen? Extramodmod Continued lets you explore some of the unique features once every...
  13. Yerltvachovicic

    [MOD] MagisterModmod

    1) My current game is crushing on turn 210, checking with editor no one is building some project or wonder that could be a reason, personally I suspected Illians but turns out in that case they are innocent :p Any chance of help? 2) Also I found Spiderkin (Str 12+3 poison) eksploring Tapestry...
  14. Yerltvachovicic

    Echoes of Earth: A total conversion for BERT

    Like the mod, but I just got 3 earth artifacts and things get screwy. When combining them I should get +37.5 Energy and a Frontier Stadium building, giving + 2 Diplomacy Capital. Instead I get +12 Energy, no building, artifacts do NOT disappear and I could continue doing this ad infinitum, every...
  15. Yerltvachovicic

    [modmod] DuneWars Revival

    Am I blind, or DuneArchipelago mammoth size maps are much, much bigger than the same size Arrakis ones? Also, should religious buildings (temples, altars of shai-hulud etc) still work when the religion in question is no longer present in the city?
Top Bottom