Recent content by Zachriel

  1. Zachriel

    Games settings don't save -- this is annoying the heck outta me!!

    Map size and game speed should be remembered if you start the game from the first screen.
  2. Zachriel

    Food

    In Civ5 terms, Egypt was a client City State. You can import Food from Maritime City States.
  3. Zachriel

    Games settings don't save -- this is annoying the heck outta me!!

    If you are careful, you can also save Advanced Settings. Find the GameInfo folder, typically here: C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo There are two xml files of interest: CIV5PlayerOptions.xml CIV5GameOptions.xml...
  4. Zachriel

    Carpet of Doom vs Stack of Doom

    The Carpet of Doom is why you Never Fight a Land War in Asia.
  5. Zachriel

    Use of German civ ability

    Build a few warriors and spawn a few brutes. This allows quick exploration, important for strategic planning. Steal a couple of workers. On King or Emperor level, you sometimes then have an opportunity for a Brute Rush against a militarily weak wonder-builder, such as Egypt. Be sure to have...
  6. Zachriel

    Was It Obvious 1UPT Wouldn't Work?

    1upt Rocks That doesn't mean it can't be improved. Great Leaders should not count against stacking. Non-combat units should be able to link to a combat unit for convenience. Workers should be able to share space with non-enemy combat units. Pathing should use rally points so that...
  7. Zachriel

    The Social Policy Situation

    It has the advantage of leaving culture cost the same throughout the game. The player will immediately see the change in accumulating culture, and the mouseover could provide the dilution factor.
  8. Zachriel

    12/3 patch balance thoughts, The good, the bad, and the ugly

    Yeah, imagine fighting a devastating world war, nuking two cities, building the U.N., sending massive aid to smaller powers to win their support, and then winning a diplomatic victory.
  9. Zachriel

    The Social Policy Situation

    The average is the weighted average over time. And the easiest way to determine the weighted average is exactly your proposed mechanic. If you take on a bunch of new cities temporarily, it will only affect culture accumulation temporarily. If you gift away a bunch of cities, it will only affect...
  10. Zachriel

    English Longbowmen? Really?

    Whether you agree with this decision or not, the game is depicting the tactical and strategic on the same map. That means flanking opportunities. As Zydor points out, proper use of terrain to protect ranged units is essential. On open, dry terrain, knights would flank and overrun archers. But on...
  11. Zachriel

    English Longbowmen? Really?

    Note archers were organized separately, and subject to flanking attack.
  12. Zachriel

    Sword/Catapult attack tips?

    That's right. You need to destroy the enemy army. The cities will then fall in short order. Sword and catapult or sword and archers are great fun, even if (or because!) they require more attention to detail. Add a scout or horseman, and a spearman or two to protect the flanks, and you have...
  13. Zachriel

    Naval Dominance/Bombarding Questions

    Naval combat should be quick and decisive. Naval units should have melee attacks until the industrial age, and should occasionally be able to capture enemy units. Embarked units should have some limited defensive strength. Embarked units should have some attack capability, at least until...
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