I am using a lot of mods, including non-VMC mods.
Bypassing it doesn't work and according to the logs, it is still trying to process auto-movement of units etc. for that city state.
I'm having a new CTD now. It is caused by a civlization taking over a city state, and when the game is processing the turn for that city state it crashes.
I am getting the same problem as TheMrJonah. My game crashes on the AI's turn. This is the second that that happened: the first time was right after the first World Congress vote. I managed to get past that crash by saving right before the crash and it stopped crashing.
Now I'm a lot further...
I have had my first crash when the world congress was founded and I had to assign my delegates. It crashed during the AI's turn, so I thought it might have had to do with them trying to assign their delegates. The crash fixed after I saved during the processing of the turns (or I was lucky and...
It didn't bug out and I tried to enable all those mods again, and for some reason the religions work now. But I'm getting a different problem where the choice I have to make upon settling my first city crashes my game.
Here is the lua.log:
http://www.mediafire.com/download/hm2v7q0a4715awu/Lua.log
These are the mods I currently use:
- Ynaemp City States for BNW (v 1)
- Ynaemp City States (v 7)
- Yet (not) Another Earth Maps Pack (v 23)
- War - Less Damaged Captured Cities (v 3)
- Units - Population (v 8)
- Trading Posts Grow into Towns (v 6)
- Reform and Rule (BNW) (v 25)
-...
I must have gotten the whole concept wrong then. Thanks for the response!
Another problem I noticed is that the AI doesn't found any religion throughout the whole game, which is odd. Any ideas on that?
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