Oh I just fixed it. I exported it on FL studios at 22050hz for highest definition possible, uploaded to audacity and export as a 22050hz, 16 bit, this way my sound doesnt get it's pitch messed with. Audacity seems to do something under the hood FL studio isnt for some reason. As long as I keep...
I made a hyperdrive sound for my mod's spaceships using the airdrop ability. The unit.ini section responsible for airdrop is the "BUILD" section for both graphics and sound. I followed a tutorial I found here and I made my wav to be 16 bit, 22050hz, and mono using FL studio. I dont understand...
Thank you I could definitely use that too. In the mean time I've made progress with my LM terrain. Turns out both LM and non-LM are linked if you want to use just LM terrain. I started changing some of my reg desert textures and it seems to be doing the trick.
Wow I guess I'm gonna have to take a different approach. I just realized that it doesnt work as I thought. LM terrain gets blended with regular terrain. I could have an entire island made of the same terrain type but the regular non-LM textures get thrown in there as well. Whats the point of LM...
I've been putting together a compilation of textures for my personal mod but I've become stuck. For some reason my "LMdesert" terrain is throwing textures also found in my "Desert" terrain. I believe I did all the files for the LMdessert but cant understand why this is happening. If it's an...
The problem:
Ok so imagine you want to limit tank production and you came up for a way to limit units based on unit count as proposed in previous posts. We have 2 civs for this example. Civ1 has 50 cities and Civ2 has 10 cities. If you limit tank production by unit count alone then both Civ1 and...
I've been away for a little bit but I see that someone picked up where Antal left off. This is an amazing patch. I have a question I don't know if it has been asked before. I'm interested in limits. What are the limits? Would it be possible to:
1- Limit building auto-production of "Army" units...
Hello guys I've come back after a few years of inactivity. I started reading about the so called Flintlock patch and oh my have you guys been busy. This community is special. You just kept trying and now we get to enjoy such a wonderful patch. I remember messing around with the cracked editor to...
You know how when you use a standard sea transport the AI's goal is to get to shore to unload? Whats the AI's goal when loading into a land unit? Does it just load and send the transport randomly somewhere, is it looking to get close to a city to unload, or does it just load, then send the...
For the graphics I'd grab one of those awesome mobile nukes Wyrmshadow and others have made, take their 'move' flc and put it in the tactical nuke's folder renamed as the original file. Of course I would make a new 'Tactical nuke' folder and put it in my mod's folder so that you get to keep the...
I have messed with these flags extensively. First let me give you:
The good news:
- The AI can transport missiles into vessels the way you want to however it is not with your current selected flags.
The bad news:
-It requires 2 important flags. The 'Tactical Nuke' land strategy for your...
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