Recent content by Zeronix

  1. Zeronix

    Is Kongo's no-holy-site trait hardcoded?

    ooh, okay that helps a lot. Is the ExcludedDistricts basically a black box that you can't look inside? i.e. you know that it prevents a civ with a certain trait from getting a certain district ever, but there's no way to modify the "raze district upon capture" functionality for other situations...
  2. Zeronix

    Is Kongo's no-holy-site trait hardcoded?

    I was trying to see how Kongo's no-holy-site trait is implemented in-game, but I couldn't find any modifiers that prevent Kongo from building holy sites or that raze holy sites upon capturing cities. Is this behaviour simply hard-coded to Kongo?
  3. Zeronix

    Is Plant Forest hardcoded to Conservation?

    Oh! That looks very helpful, thanks!
  4. Zeronix

    Duplicate storage between SQL/XML?

    So I'm new to modding and I realized that the game stores data in two ways: an SQL called DebugGameplay.sql and in XML files in the Assets/Gameplay folder. E.g. global parameters are stored both in an SQL table called GlobalParameters and in a GlobalParameters.xml file. How do these two...
  5. Zeronix

    Is Plant Forest hardcoded to Conservation?

    I want to make a civ with a trait that allows them to plant forests before researching Conservation. The Plant forest action is found in UnitOperations, but I can't find the code in the SQL that actually determines where that operation unlocks. Any help appreciated.
  6. Zeronix

    Right sub forum? And/or gauging interest

    I'd definitely be interested in trying my hand at designing interesting mechanics, and coding up some stuff too if it wasn't too hard.
  7. Zeronix

    Mod for 'Cede to independency' - Settle new cities and make them new civilizations Hello everyone!

    Yup, this definitely seems within the realm of possibility with the new expansion.
  8. Zeronix

    Science-less Civ idea

    If you've ever played Endless Legend, you'll remember the Forgotten, which are a faction (civ) that can't make use of science, buy out their techs instead with money or steal them with spies, and have a unique economy based on pillaging. This is my shot at designing something similar for Civ 6...
  9. Zeronix

    Help with a simple mod

    Oh, that fixed it. Thanks!
  10. Zeronix

    Help with a simple mod

    Attached the file here if you need it:
  11. Zeronix

    Help with a simple mod

    Hey, thanks for the reply! That is actually the entire mod, sorry if I didn't make it clear. The SQL is shown here: It's supposed to just change the 3 in the first row of the Value column to 13, but somehow it's not working for me.
  12. Zeronix

    Help with a simple mod

    I'm trying to make an extremely simple mod where I increase the defensive strength bonus of Palace Guards to +13 instead of +3, but it isn't working, and I can't figure out why. My code: Would greatly appreciate any help.
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