Recent content by Zeusmoltar9

  1. Zeusmoltar9

    CiVI Reformation Victories

    I did a little mod spotlight showing off this mod and my thoughts on it. It really adds a lot to the vanilla experience. Victories seem well balanced and not replacements for originals. I was really impressed with the victory screens as well. here is the video spotlight:
  2. Zeusmoltar9

    Canada Civilization

    Did a Mod spotlight of this because I was so super excited to play as Canada! The integration into YnAMP was what did it for me though. I did a little intro in how to install it, although I had a few issues with the Icons not showing up properly, it was most likely down to me having a metric...
  3. Zeusmoltar9

    Ananse's BFG Modpack

    Hey Ananse I did a mod spotlight on yer modpack. I usually don't do modpacks but I think yours is one of the first to have a very complete package, the integration of AI+ and Moar units must have been a hell of a lot of work. I did a little install bit at the first of the video and then...
  4. Zeusmoltar9

    Civ6 AI Battle Tournament

    Thanks! I for got to update, week 5 is up as well
  5. Zeusmoltar9

    Civ6 AI Battle Tournament

    Thanks for the conversion fellow Canadian...eh!
  6. Zeusmoltar9

    NewPolices

    I like your mod, The new polices are a little bit overpowered in some cases, but i found 90% of vanilla policies to be pretty bland and I avoided them in most cases. I found yours to be much more usable and more sought after. I did a short video on yer mod showing off. It includes a short...
  7. Zeusmoltar9

    Civ6 AI Battle Tournament

    Oh sorry, Eastern standard time!
  8. Zeusmoltar9

    Production Queue

    I did a mod spotlight recently on this mod. After finishing a 12 city playthrough I can no longer micromanage without this mod, it makes late game stuff a breeze. It's too bad it clashes with some other mods, but I think i'd choose this over most everything else given the choice! Here is the...
  9. Zeusmoltar9

    Civ6 AI Battle Tournament

    AI Battles Tournament! Since the release of Civ6 I have being toying with the idea of AI battles. The developers large scale AI battle just before release left something to be desired when I came to domination victory, in fact I remember one of the devs saying that he couldn't remember the AI...
  10. Zeusmoltar9

    AI+

    It was on prince again. The Autoplay mod has an auto-war feature so they can't get in a rut, although it is kinda rare anyway. I have an entire series coming up feature AI battles. super fun stuff
  11. Zeusmoltar9

    AI+

    I did a little revisit of this mod. V9 is amazing, the difference from V8 is simply unbelievable. In fact I have had such success with this mod I was able to start an AI battles series with 1v1's. Here is the mod spotlight video where Scythia kills Rome in just over 200 turns, it was a great...
  12. Zeusmoltar9

    Quo's Rocketboots

    I have spent quite some time trying to crack the AI in Civ6 to be able to produce interesting AI battles, so far your mod has contributed to a more lively AI! It combines well with the Ai siege help mod (AIsiegehelp), the autoplay mod (autoplay v.2), and AI+ V8 (AI+). I did a mod spotlight on m...
  13. Zeusmoltar9

    How do I change wall strength?

    ah thanks so much!! I didn't think the civic would define the overall value, was so concentrated on the tech and buildings i forgot.
  14. Zeusmoltar9

    How do I change wall strength?

    I've tried my best to locate wall strength within the game files. I have found this so far in the buildings.xml <Row BuildingType="BUILDING_WALLS" Name="LOC_BUILDING_WALLS_NAME" Description="LOC_BUILDING_WALLS_DESCRIPTION" PrereqTech="TECH_MASONRY" PrereqDistrict="DISTRICT_CITY_CENTER"...
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