Recent content by Zorn

  1. Z

    Some silly questions

    If I hover over a AI-city, it will show me how many techs and cities they have. How do I get this information for my own civ? I know I could just count, but I usually have some 20ish cities, wich makes it awkward. How can I access my advisors? In all my games, I had their screen pop up once...
  2. Z

    Civics Improvements Suggestions

    Might be the correct place here to bring it up again: Would it be possible to create some kind of "prediction?" Often, I have no idea if the changes I do will do me any good. I guess they will or I wouldnt switch, but most of the time I cannot be sure. Or am surprised that after the anarchy...
  3. Z

    Poll: Trade routes with connectedness.

    I have just started a game with the new mechanic, and so far I can`t tell much of a difference. However, I am inclined to vote for the old mechanic, if there wil be no wonders/civics/traits that boost the connction mechanic. I really enjoyed the possiblity to have a thirt option over...
  4. Z

    A New Dawn Bug Reports and Feedback

    Another thing I noted in that game (so still rev 774): The combat AI has become HORRENDOUS! It will recklessly attack my units, even at the worst possible odds, and without anything to gain (Examples: A javeliner attacking a stack of axmen in a forest. A archer at 10% life still attacking. The...
  5. Z

    XML Building Tag Request: <iWonderCapacity>

    I think in some late buildings it should be ok (modernd and upwards). It wouldmake up for older wonders becoming obsolete, yet still occupy precious slots.
  6. Z

    AND SVN Build Thread

    Thanks, for both!
  7. Z

    AND SVN Build Thread

    I was playing a new game with rew 681. On Immortal, starting as minor civs. Usually, teching would be very slow, but with the new tech diffusion, once I stumbled upon another civ, I immedeately was able to research 5 techs that would have been taking 30-40 turns each within 1-2 turns each. I...
  8. Z

    Vokarya's Workshop: Units

    Sounds good, but what about putting the dragoon to flintlock (since they use guns) so you can put the lancer to cav. tactics?
  9. Z

    Vokarya's Workshop: Buildings

    Great change. I never buildt any resort, with thes changes I will. Btw, please take a look at the bioenhancement center. What it does is fine, but I think it costs way roo much. It takes 3-4 times as long to construct than other buildings of that time.
  10. Z

    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    I am playing on snail, and I have not discovered any imbalance that I would deduce to speed.
  11. Z

    Vokarya's Workshop: Units

    So - I should be able to upgrade a swordsman to a mounted infantery, right?
  12. Z

    Vokarya's Workshop: Units

    I noticed a small inconsistency: Mech. infantery has a 25% bonus for defending cities, but does not get the city defender promotions. I think they should get the promos, they come from the city defender line, and the default infantry of the age should be able to ba a good city defender. Also...
  13. Z

    Diplomatic Victory

    Well, it would still be no problem to walk over any AI, but I had quite a lot military victories recently, and was trying something new. And a diplo victory is something I never archieved in Civ 4, so I wanted to give it a try. And considering my urge for expansion, I never will. O well.
  14. Z

    Trade Caravans and Freights

    Back in the days before AND, teching in the ancient age was so slow, that my economy always crippled when I had only units left to build. After a few games where I had to delete a speaman after I build it just to stay afloat, I discovered caravans. That was a huge boon, they single handedly...
  15. Z

    Diplomatic Victory

    Hm, I see the point. I remember this being called "backdoor domination victory" somewhere on these forums before. Sucks, though.
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