Recent content by Zuizgond

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    [Vote] (7-09 & 7-10) Shoshone and Huns Proposals

    Blocking passage to civs that don't have open borders agreement with you. But I agree it's a bit situational.
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    [Vote] (7-09 & 7-10) Shoshone and Huns Proposals

    It would remain to be seen how abusable this would be, but Ekis are blocked by resources, rough terrain, and rivers, so they do have some hard limits that prevent them from just being spread everywhere in unbroken lines. It would also take a very long time to chain them out like that, and for...
  3. Z

    New Version - 4.6.2 (April 19, 2024)

    Isn't AI building too many recon units?
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    [Sponsored] (7-VT) Supply cap rework

    Is there any way to show how many supply each city provide? or is there a mod that provides this info? Always had difficulties to assess how many supply and golden age points cities provide.
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    (7-09a) Shoshone and Huns Change

    Not directly related to the proposal but I played with the Shoshone recently and noticed that encampments give the +20% CS even if it has been pillaged. Do you know if it is intended?
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    Quick Questions / Quick Answers

    God-King belief description mentions "in your Capital/Holy City". My question is about the /, does it mean you get yields in both cities if your holy city is not your capital?
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    New Version - 4.6.2 (April 19, 2024)

    Thanks for the new version!
  8. Z

    Lebensraum - Alternate Ideas Brainstorm

    How about citadels can't be placed within 2 tiles of another citadel (up from 1 tile currently)
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    New Version - 4.6.2 (April 19, 2024)

    Is version 4.6.1 planned to be released soon?
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    Lebensraum - Alternate Ideas Brainstorm

    I don't think I have seen AI using it once.
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    [Complex] (7-NS) Instant production affects processes

    I like this proposal and also think the defense process should be removed (it's the only one that is not a yield generator and cities already have far too much defense)
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    (7-48) Remove Triple Gold from Barb Camps + Cities from Songhai UA

    I agree that it's the movement bonus that make them OP. That should be the nerf focus in my opinion.
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    Do you predominately play with the 4UC modmod?

    Integrating it means the additional two components can then be subject to balance pass in the VP congress. I'm all for it.
  14. Z

    Do you predominately play with the 4UC modmod?

    Don't all VP players have to come to CFC forums to get the mod anyway?
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    Do you predominately play with the 4UC modmod?

    Yes, there are not enough differences between civilizations without it.
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