BlackZiggerat
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  • The overwrites are <bForceOverwrite>1</bForceOverwrite>. Make sure you use a newer schema that has those in it.

    Civics can affect stability, and buildings can too, but not techs with buildings, or anything of the like. Interesting ideas though.
    I use modular overrides in the Better RoM folder, I would check that out for example.
    TechYieldChanges already exists, you can use them now.

    Religion & Civic Yield changes are a good idea, I will add them in the future.
    It is 3.19, but that is also renames Alpha 3 so you should be better off just redownloading it. You know you have the right version if there are alot of civs with multiple leaders and the intro movie plays. If starbases don't work you will have to dl the python hotfix.
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