[MODCOMP] "1492: Codex"
The discussion started by Commander Bello in the German Colonization forum and continued in Civfanatics concerned the Productivity and Liberty Bells encouraged me to finish at least my own solution of this problem. Proposed here variant is a part of my "1492: Global Colonization" mod that now under development. However, I decides to extract all parts related to "Productivity" and "Liberty Bells" and present them as a separate MODCOMP.
Couple screens just for illustration. More information, please, follow this link.
Here Elder Statesman is working in Townhall and increases output productivity of all units. Disloyal Colonist is working on Market, creates some disorganization in the goods production (-8% from Rebel Sentiment for Food, etc), but at the same time he generates Liberty Bells (Revolution 4%).
The discussion started by Commander Bello in the German Colonization forum and continued in Civfanatics concerned the Productivity and Liberty Bells encouraged me to finish at least my own solution of this problem. Proposed here variant is a part of my "1492: Global Colonization" mod that now under development. However, I decides to extract all parts related to "Productivity" and "Liberty Bells" and present them as a separate MODCOMP.
Couple screens just for illustration. More information, please, follow this link.


Here Elder Statesman is working in Townhall and increases output productivity of all units. Disloyal Colonist is working on Market, creates some disorganization in the goods production (-8% from Rebel Sentiment for Food, etc), but at the same time he generates Liberty Bells (Revolution 4%).