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2021 EXPANSION
Expansion pack for Civilization 3 Conquests
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6 years in the making, countless tweaks to improve game balance and expand on game options,
yet keeping the essence of the original gameplay intact



  • The goal of this expansion is to improve the quality of the standard game as much as possible, by updating statistics, graphics and user interface

  • More detailed and realistic terrain graphics
  • Mega maps (220x220) with all 31 civilizations available
  • Random maps
  • Grand strategy through the full history of human civilization, from 4000 BC to 2100 AD (600 turns)
  • AI players follow 3 different research strategies (Warrior, Balanced, Builder), creating greater variation, more trade opportunities, and civilizations are more true to character
  • All units of the original game, plus 14 new ones to fill in gaps
  • Navies are much stronger
  • Unique team colors (that never change) for each of the 31 civilizations
  • High visibility red cursor makes it quicker to find the active unit
  • Thicker national borders & team color discs, easier to tell the color
  • City Screen: Citizen emojis & national color bars for better population management
  • Strategic resources never disappear
  • Golden Age lasts 40 turns
  • 1 new wonder, existing wonders reworked
  • City names added, so every nation has 50 each (the base game had between 16 and 44)
  • The Unique Units of all nations are much more balanced, and require no strategic resources, so it is always possible to build them
  • Scientific Leaders are disabled, so there is a fair race to build Wonders
  • Military Leaders & Armies replaced with the new General unit
  • Swapped some unit sounds that were too loud. Assigned missing Fortify sounds to many units
  • Barbarians were made a little stronger
  • Limited railroad movement makes the game more strategic and realistic
  • AI attacks with lots of artillery
  • Bug fixes
  • And much more...

  • Significant changes to Unit stats, Civilizations and Governments
  • Minor changes to the Technology Tree
  • Rewritten Civilopedia up to date with all changes
  • Manual with complete charts & stats included


===============================================

CHANGELOGS:


New in version 8.1:
  • More destructive and realistic land and sea bombardment: Same as air bombing, 1/3 chance of targeting either units, population or buildings in a city
  • Bombard defense of City Walls, Coastal Fortress, population and city improvements increased by 50%
  • Price of Coastal Fortress increased to 60 shields, since it is harder to destroy and more important now (Coastal Fortress absorbs all ship bombardment until destroyed, City Walls do the same against artillery fire)
  • SAM City Defense and fighter planes' chance to intercept aircraft reduced by half. SAM City Defense air attack inreased to compensate
  • Team Color Discs redrawn. Medium thickness, smoother
  • Chopping a forest or jungle yields 15 shields (was 10)
  • Russian Cossacks made slightly stronger (9.5.2)
  • Welcome screen and several Civilopedia articles cleaned up
  • C3X mod Release 15 integrated

New in version 8.0:
  • Ancient Cavalry is now a normal unit, available for everyone to build
  • The Statue of Zeus wonder auto-builds the new Spartan unit instead
  • Guerrillas have been moved to the modern era, with similar but stronger stats (13.9.1)
  • The old World-War-era Guerrilla unit has been renamed "Partisan" and given new graphics. The stats are still the same (9.6.1). Partisans upgrade to Guerrillas. Both are cheap, strong attackers, and require no resources
  • Transport and Hovercraft capacity increased to 8 units
  • Rocket Artillery has increased bombard range (3) and bombard strength (20), but lower fire rate (2)
  • Paratrooper (now 10.9.1) and Modern Paratrooper (now 14.13.1) had their attack increased by 1. Fixed issue with vanilla Paratroopers having no combat sounds assigned
  • Civilopedia: All great wonder pages have a link to the full list of wonders and their traits, making it easier to plan for a Golden Age
  • Viking city names replaced with more historically accurate ones
  • The vanilla AI rarely builds City Walls or SAM City Defenses. The probability has been increased, and now they will be built a lot more often
  • AI to AI trading activity reduced. More noticeable on higher difficulty levels
  • Assimilation rate reduced, and resistance is quelled slower. So it takes a little longer to subjugate newly captured cities
  • Sorted civilizations alphabetically in the Player Setup screen (when starting a new game)
  • Sorted units more logically and well organized. Affects the order of units listed in the Military Advisor screen (F3), and the Build menu in cities
  • Sorted the order of city improvements and wonders better. Affects the Build menu and list of completed improvements in cities
  • Fixed a bug where the Iroquois could not build Horsemen
  • Fixed a bug where Princesses could be captured by their own civilization
  • C3X mod Release 14 integrated
Spoiler CLICK TO SEE LIST OF RECENT CHANGES :

New in version 7.8:
  • Visual upgrade for the tech tree: Tech boxes given colored frames. New navigation arrows (see screenshot)
  • Marines, Paratroopers and their Modern upgrades no longer require Rubber. So even if you lack Rubber, you're not cut off from all offensive units in the modern era
  • The Automobile tech has been moved, replacing Mass Production
  • Chinese (now dark orange) and Ottomans (blue green) swapped colors, as it is more historically appropriate for both (uniform colors etc.)
  • Latest version of the C3X mod (Release 11) integrated

New in version 7.7:
  • City Screen & Domestic Advisor (F1): Colored bars show nationalities of citizens, emojis show happiness, white icons show specialist professions (see screenshot)
  • National borders redrawn: Thicker, sharper, clearer
  • Espionage: Planting a spy is more expensive, but many spy missions are significantly cheaper. Propaganda has a slightly higher chance of success
  • Democracies are no longer immune to propaganda, they just have the highest resistance against it
  • Rewritten tables for Resistance, Propaganda Modifier, and Culture Ratio
  • Technologies have a 20% increased value in trade and negotiations
  • Regicide / Mass Regicide games: None of the Kings had combat animations or sounds originally, they just stood still when fighting. Fixed. Kings were given +3 Hit Points
  • Defensive bonus of Fortress increased to 60%, Barricades to 120%
  • Vikings (now Seafaring & Expansionist) swapped traits with the Spanish (Militaristic & Seafaring)

New in version 7.6:
  • New unit: Satellite, available with the Satellites tech. ICBM moved to Superconductor
  • Universal Suffrage has stronger effect and is cheaper to build
  • Iron Working requires Masonry in addition to Bronze Working, so it is a little harder to achieve early
  • Every Civilization page in the Civilopedia has added a link to the history of that civilization
  • Saltpeter is white, not grey. Gems colored pink instead of white
  • Railroads are darker and look more like railroads
  • Marsh terrain and irrigations darkened to fit the new graphics scheme better
  • Red shortcut icon for the expansion included

New in version 7.5:
  • Major graphics update: Land terrain is more detailed and realistic. Sea is unchanged
  • Thicker national borders, so the color is easier to see
  • Team color discs redrawn, to look better and more 3D
  • Scientific research cost on Mega maps reduced
  • Optimal City Numbers (OCN) fine tuned
  • Bug fix for a conflict with the C3X mod (pressing the 'L' key to load units inside a town)
  • Newest version of C3X mod (release 10B) integrated

New in version 7.4:
  • Red "End Turn" button that is easier to see
  • The "Combustion" technology is renamed "Automobile". It makes Rubber available on the map
  • Newest version of the C3X mod (release 10) integrated
  • Several minor improvements

New in version 7.3:
  • New unit cursor: Fire Ring cursor
  • Spanish Conquistador model swapped for a more military style than the vanilla scout unit
  • The "Landing Operations" technology (Marines & Paratroopers) is now a little easier to achieve
  • Bug fix: Ottoman Sipahi were unable to upgrade to Cavalry, this has been fixed
New in version 7.2:
  • Bombard range of all WW2/modern artillery & warships increased to 2 (Missile Cruiser 3)
  • Carrier capacity increased to 4, and Supercarrier to 6. Their cost has been lowered
  • F-15 land bombardment made lethal. Sipahi replaces Cuirassier, not Cavalry. Minor adjustments to 5 other Unique Units
  • Fascism suffers no loss of population upon switching
  • The vanilla AI almost never builds Granaries, giving it a disadvantage. Fixed, but needs included C3X mod to work (optional)
  • On the standard C3X setting, the AI produces 1/6 of its land forces as artillery. This has been reduced to 1/8
  • Cruiser strength (and cost) reduced a little bit. Fighter bombard strength increased to 12
  • Improved Civilopedia and welcome screen
New in version 7.0:
  • AI players now follow 1 of 3 different research strategies (Warrior, Balanced, Builder), rather than the same one
  • Game time lengthened to 600 turns (4000 BC to 2100 AD)
  • Mega map size reduced to 220 x 220 tiles to shorten playing time (still 31 civs)
  • New unit: Atomic Bomb, auto-built by the Manhattan Project
  • New small wonder: Broadcast Tower
  • New graphics: Carrier & Self-Propelled Artillery models improved
  • Some governments (Democracy, Fascism, Republic, Feudalism) adjusted, so the AI makes better late game choices
  • Simplification: All 10 Spaceship components now cost the same (800 shields each)
  • Some minor changes to the tech tree in the World Wars era
  • Newest version (release 8) of the C3X mod integrated with the installation (optional to install)

===============================================



NEW UNITS:


New units [original].png

* All 14 new units shown
* High visibility red cursor (Fire Ring) seen on the Satellite in Shanghai
* Medium-thick team color discs at the base of every unit




TERRAIN GRAPHICS:


Terrain [original].png

* Terrain graphics are more detailed and realistic
* Red "End Turn" button is easier to see
* Screenshot shows 2560 x 1440 resolution (recommended for large screens)




CITY SCREEN:


City Screen - emojis & nationality 2.png

* Colored bars show nationalities of citizens
* Emojis show happiness
* White icons show specialist professions
* Works on the Domestic Advisor screen (F1) too




SETUP (with new options):


World Setup.png

* New option: Mega map
* More informative descriptions

Player Setup.png

* Civilizations listed in alphabetical order
* New dificulty levels




REWRITTEN CIVILOPEDIA (examples):


Civilopedia - Units.png

* New Unit pages in a consistent style, with complete info on a single page

SCREENSHOT - Civilizations.png

* Civilization pages more transparent about all settings for each civ
* Link to the history of the civilization added at the bottom




MANUAL:


Manual [1080p].png

* 6 page Manual with tables and charts



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  • Game example.png
    Game example.png
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Author
Erlend Philip Wood
Downloads
3,116
Views
6,406
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from Erlend Philip Wood

Latest updates

  1. 2021 EXPANSION version 8.1

    More destructive and realistic land and sea bombardment: Same as air bombing, 1/3 chance of...
  2. 2021 EXPANSION version 8.0b

    Includes everything in version 8.0 plus two minor bug fixes
  3. 2021 EXPANSION version 8.0

    Ancient Cavalry is now a normal unit, available for everyone to build The Statue of Zeus wonder...
  4. 2021 EXPANSION version 7.8

    Visual upgrade for the tech tree: Tech boxes given colored frames. New navigation arrows (see...
  5. 2021 EXPANSION version 7.7

    City Screen & Domestic Advisor (F1): Colored bars show nationalities of citizens, emojis show...
  6. 2021 EXPANSION version 7.6

    New unit: Satellite, available with the Satellites tech. ICBM moved to Superconductor Universal...
  7. 2021 EXPANSION version 7.5

    New terrain graphics that are more detailed and realistic Thicker national borders, so the color...
  8. 2021 EXPANSION version 7.4

    Red "End Turn" button that is easier to see The "Combustion" technology is renamed "Automobile"...
  9. 2021 EXPANSION version 7.3

    New unit cursor: Fire Ring cursor Spanish Conquistador model swapped for a more military style...
  10. 2021 EXPANSION version 7.2

    Bombard range of all WW2/modern artillery & warships increased to 2 (Missile Cruiser 3) Carrier...

Latest reviews

Excellent mod, does what it sets out to achieve which is to refresh the main game enough to make it interesting but nothing too dramatic to throw the game totally off balance. One suggestion of another thing you could change (which always annoyed me about vanilla Civ3, not this mod specifically!) would be to change Universal Suffrage to a small wonder for all democracies - makes no sense that it should be available to despotism, feudalism, fascism etc, nor that it's limited to one civ!
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