2021 EXPANSION
Expansion pack for Civilization 3 Conquests
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6 years in the making, countless tweaks to improve game balance and expand on game options,
yet keeping the essence of the original gameplay intact
- The goal of this expansion is to improve the quality of the standard game as much as possible, by updating statistics, graphics and user interface
- More detailed and realistic terrain graphics
- Mega maps (220x220) with all 31 civilizations available
- Random maps
- Grand strategy through the full history of human civilization, from 4000 BC to 2100 AD (600 turns)
- AI players follow 3 different research strategies (Warrior, Balanced, Builder), creating greater variation, more trade opportunities, and civilizations are more true to character
- All units of the original game, plus 14 new ones to fill in gaps
- Navies are much stronger
- Unique team colors (that never change) for each of the 31 civilizations
- High visibility red cursor makes it quicker to find the active unit
- Thicker national borders & team color discs, easier to tell the color
- City Screen: Citizen emojis & national color bars for better population management
- Strategic resources never disappear
- Golden Age lasts 40 turns
- 1 new wonder, existing wonders reworked
- City names added, so every nation has 50 each (the base game had between 16 and 44)
- The Unique Units of all nations are much more balanced, and require no strategic resources, so it is always possible to build them
- Scientific Leaders are disabled, so there is a fair race to build Wonders
- Military Leaders & Armies replaced with the new General unit
- Swapped some unit sounds that were too loud. Assigned missing Fortify sounds to many units
- Barbarians were made a little stronger
- Limited railroad movement makes the game more strategic and realistic
- AI attacks with lots of artillery
- Bug fixes
- And much more...
- Significant changes to Unit stats, Civilizations and Governments
- Minor changes to the Technology Tree
- Rewritten Civilopedia up to date with all changes
- Manual with complete charts & stats included
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CHANGELOGS:
New in version 8.1:
- More destructive and realistic land and sea bombardment: Same as air bombing, 1/3 chance of targeting either units, population or buildings in a city
- Bombard defense of City Walls, Coastal Fortress, population and city improvements increased by 50%
- Price of Coastal Fortress increased to 60 shields, since it is harder to destroy and more important now (Coastal Fortress absorbs all ship bombardment until destroyed, City Walls do the same against artillery fire)
- SAM City Defense and fighter planes' chance to intercept aircraft reduced by half. SAM City Defense air attack inreased to compensate
- Team Color Discs redrawn. Medium thickness, smoother
- Chopping a forest or jungle yields 15 shields (was 10)
- Russian Cossacks made slightly stronger (9.5.2)
- Welcome screen and several Civilopedia articles cleaned up
- C3X mod Release 15 integrated
New in version 8.0:
- Ancient Cavalry is now a normal unit, available for everyone to build
- The Statue of Zeus wonder auto-builds the new Spartan unit instead
- Guerrillas have been moved to the modern era, with similar but stronger stats (13.9.1)
- The old World-War-era Guerrilla unit has been renamed "Partisan" and given new graphics. The stats are still the same (9.6.1). Partisans upgrade to Guerrillas. Both are cheap, strong attackers, and require no resources
- Transport and Hovercraft capacity increased to 8 units
- Rocket Artillery has increased bombard range (3) and bombard strength (20), but lower fire rate (2)
- Paratrooper (now 10.9.1) and Modern Paratrooper (now 14.13.1) had their attack increased by 1. Fixed issue with vanilla Paratroopers having no combat sounds assigned
- Civilopedia: All great wonder pages have a link to the full list of wonders and their traits, making it easier to plan for a Golden Age
- Viking city names replaced with more historically accurate ones
- The vanilla AI rarely builds City Walls or SAM City Defenses. The probability has been increased, and now they will be built a lot more often
- AI to AI trading activity reduced. More noticeable on higher difficulty levels
- Assimilation rate reduced, and resistance is quelled slower. So it takes a little longer to subjugate newly captured cities
- Sorted civilizations alphabetically in the Player Setup screen (when starting a new game)
- Sorted units more logically and well organized. Affects the order of units listed in the Military Advisor screen (F3), and the Build menu in cities
- Sorted the order of city improvements and wonders better. Affects the Build menu and list of completed improvements in cities
- Fixed a bug where the Iroquois could not build Horsemen
- Fixed a bug where Princesses could be captured by their own civilization
- C3X mod Release 14 integrated
Spoiler CLICK TO SEE LIST OF RECENT CHANGES :
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NEW UNITS:
* All 14 new units shown
* High visibility red cursor (Fire Ring) seen on the Satellite in Shanghai
* Medium-thick team color discs at the base of every unit
TERRAIN GRAPHICS:
* Terrain graphics are more detailed and realistic
* Red "End Turn" button is easier to see
* Screenshot shows 2560 x 1440 resolution (recommended for large screens)
CITY SCREEN:
* Colored bars show nationalities of citizens
* Emojis show happiness
* White icons show specialist professions
* Works on the Domestic Advisor screen (F1) too
SETUP (with new options):
* New option: Mega map
* More informative descriptions
* Civilizations listed in alphabetical order
* New dificulty levels
REWRITTEN CIVILOPEDIA (examples):
* New Unit pages in a consistent style, with complete info on a single page
* Civilization pages more transparent about all settings for each civ
* Link to the history of the civilization added at the bottom
MANUAL:
* 6 page Manual with tables and charts
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