8 Ages of War

8 Ages of War v1.3.0 Release

Nothing particularly exciting in this update, just numerous bug fixes.

Firstly, quadrireme/frigate/battleship/missile cruisers can now attack land units again. This was caused by a bug Firaxis introduced in Fall '17 Patch, but I fixed it (albeit with a bit of ugly workaround to get that working).

Also addressed many problems when the game crashes on starting a new game. The way in which the changes are loaded into the game has been redone and the LoadOrder explicitly defined. From testing on my machine (and with the help of others) this should solve issues both with the mod internally, and improve compatibility with other mods.

If you are still having problems, please let me know what the exact issue is and include your modding.log and database.log in the discussion thread.
A series of tweaks and balances to make warfare more interesting and more balanced from your first warrior all the way to a highly promoted missile cruisers armada.

Main changes (complete list of changes found in civilopedia):
  • 10 new promotion trees for the land and sea units!
  • Small changes to the stats of most land units (see table)
  • Completely revamped naval warfare! Naval melee units can now coastal raid (and so can pop goody huts!) and are cheaper. Naval ranged have a weaker attack but stronger defence and more expensive. Privateer/Submarine/Nuclear Submarine cannot raid or attack land units, but have the most powerful attack against other ships with an extra bonus against embarked units. (Embarked units are slightly tougher in later eras to compensate.)
  • Ranged units much weaker across the board. Machine gun renamed to 'Mortar' and has range 2.
  • Anti-cavalry class units are much cheaper to produce and maintain and have +15 vs cavalry units. New Fusilier unit added between pikeman and anti-tank crew, which itself has been pushed back one era (modern anti-tank removed).
  • New policies that give +50% production towards anti-cavalry and siege units.
  • All heavy and light cavalry units more expensive to build and very costly to maintain. Cavalry unit itself moved forward to late renaissance.
  • Melee class land units have +12 vs anti-cavalry units.
  • More charges for the military engineer, and acts as a battering ram.
  • Slight changes to unit resource requirements.
  • All UU (DLC included) have been changed inline with common units.
  • Norway and England have had their ability adjusted (Norway gets extra gold from raiding, England get free anti-cavalry, including redcoats, on founding distant cities).
  • Workaround for buggy Hoplite adjacency bonus.
  • Clarified in game text when referring to ambiguous terms like 'Melee'
New land units rota [Ranged Strength/Combat strength (m=moves, r=range)]

Era | Melee (+12 vs Anti-cav) |Anti-cav (+15 vs cav) |Heavy Cav |Light Cav |Ranged (-17 vs cities) |Siege (-17 vs units) |Recon
Ancient |Warrior 20 |Spear 28 |Chariot 30 (m3+1) ||Slinger15/5(r1) Archer 18/7 || Scout 10 (m3)
Classical |Swords 36 (Iron) ||| Horseman 34 (m4) (Horse) ||Catapult 28/16
Medieval || Pike 44 |Knight 46 (m4) (Iron)|| Crossbow 34/22
Renaissance | Musket 54 (Niter) ||| Cavalry 52 (m4) (Horse)|| Bombard 46/34 (Niter)
Industrial || Fusilier 62 ||| Field Cannon 52/40 || Ranger 55/45 (r1 m3)
Modern| Infantry 72 || Tank 72 (m4) (Oil) ||| Artillery 68/52
Atomic|| AT Crew 80 || Helicopter 80 (m5) (Aluminum) | Machine Gun 70/58 (r2)
Information | Mech Infantry 90 (m3) || Modern Armor 90 (m4) (Uranium) |||Rocket Artillery 84/64 (r3)

New naval units rote [Ranged Strength/Combat strength (m=moves, r=range)]

Era | Naval Melee | Naval Hunter (+12 vs embarked) | Naval Ranged | Naval Carrier
Ancient | Galley 28 (m3) |||
Classical ||| Quadrireme 24/30 (r1 m2) |
Medieval ||||
Renaissance | Caravel 52 (m4) | Privateer 52/42 (r1 m4) | Frigate 42/48 (r2 m3) (Niter) |
Industrial | Ironclad 64 (m5) (Coal) |||
Modern || Submarine 70/60 (r1 m5) | Battleship 60/66 (r3 m5) (Coal) |
Atomic | Destroyer 82 (m7) ||| Carrier 65 (m5) (oil)
Information || Nuclear Sub 88/78 (r1 m6) (Uranium) | Missile Cruiser 78/84 (r3 m5) (Aluminium) |
Tiny changes to the way the mod is handled to ensure it works with the Fall patch. Fixes return to main menu when launching game.

Save file compatibility maintained
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