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Additional Buildings 1.4

Adds 55 new buildings

Tags:
  1. Horem
    Ancient Era Buildings:
    • Statue - 1 Culture and 1 Great Artist Point
    • Trappers Hut - 1 Food, Furs and Deer provide +1 Food and +1 Production.
    • Herbalist - 1 Gold, Truffles and Gypsum provide +1 Gold
    • Tavern - 1 Housing, 1 Amenity, 1 Gold, -1 Production, Wheat and Wine provide +1 Gold
    • Training Ground - Grants Rank 1 Training, -1 Housing and 2 Maintenace.
    Classical Era Buildings:
    • Scribes Shop - 1 Gold, 1 Science, 1 Amenity and 1 Citezen Slot.
    • Stone Mason - 1 Production, Stone and Marble provide +1 Production.
    • Plaza - 2 Culture, 1 Amenity, 1 Citizen slot and 1 Great Artist Point.
    • Inn - 3 Gold, 2 Housing, 1 Amenity, -1 Production, Sugar and Citrus provide +1 Gold.
    • Apocathery - 1 Gold, -1 Faith, Mercury and Incense provide +1 Gold.
    • Tailor - 1 Gold, 1 Amenity, Sheep, Cloth and Dyes provide +1 Gold.
    • Butcher - 1 Gold, Sheep and Cattle provide +1 Food.
    • Forge - 1 Production, Iron and Copper provide +1 Production.
    • Fish Market - 1 Gold, Fish, Crab and Pearls provide +1 Food.
    • Training Camp - Grants Rank 2 Training, -2 Housing and 4 Maintenace.
    • Farmstead - 1 Housing, +3 Food and 1 Maintenance
    Medieval Era Buildings:
    • Dungeon - 2 Amenity, -1 Culture, -2 Food, 3 Maintenance.
    • Healers Hut - 1 Gold, -2 Faith, Salt and Spices provide +1 Gold
    • Lodge - 3 Gold, 3 Housing, 1 Amenity, -1 Production, Gypsum and Rice provide +1 Gold
    • Manor - 1 Gold, 1 Production, 1 Citizen Slot, Perals, Diamonds and Silver provide +1 Culture
    • Monastery - 2 Faith, Wine, Wheat and Sugar provide +1 Faith.
    • Cook Shop - 1 Gold, Wheat, Rice and Banana provide +1 Food
    • Smithy - 1 Production, Iron and Coal provide +1 Production.
    • Tinker - 1 Gold, Copper, Jade and Ivory provide +1 Gold.
    • Tournament Ground - Grants Rank 3 Training, -3 Housing and 6 Maintenace.
    • Papermill - +1 Production, +1 Production to Lumbermills, must be built next to a river. 2 aintenance.
    Renaissance Era Builldings:
    • Restaurant - +2 Gold, +1 Gold to Farms.
    • Farmers Market - +2 Food, +1 Food to Farms.
    • Jail - +2 Amenities, Garrisoned Units provide additional +1 Amenity.
    • Country Estate - +2 Housing, +2 Citizens, +1 Gold, Production, Culture, Plantations provide +1 Culture. National Wonder Max of 4. 3 Maintenace.
    • Beerhouse - +3 Gold, -1 Production. Adjacent Neighborhoods provide +1 Gold.
    • Fishmonger - +2 Gold, Fishingboats provide +1 Food.
    • Coffeehouse - +2 Gold, +1 Gold on Coffee and Tea.
    • Firehouse - +1 Amenity, extra +1 Amenity if built next to a River. 2 Maintenance.
    • Jeweller - +2 Gold, +1 Culture, +1 Gold on Silver, Pearls and Diamonds.
    Industrial Era Buildings
    • Foundry - +2 Production, +1 Production on Coal, Iron, Copper and Aluminum. 2 Maintenance.
    • Doctors House - +3% Growth, +1 Science and Culture.
    • Prision - +3 Amenities, +1 Amenity if built on Coast. 4 Maintenance
    • Police Station - +1 Amenity, +1 Amenity from adjacent Industrial, Commercial, Theater, Entertainment and Neighbourhoods. 3 Maintenance.
    • Fire Station - +1 Amenity, +1 Amenity from adjacent Industrial, Commercial, Aqueduct and Neighbourhoods. 3 Maintenance.
    • Hospice - +7% Growth, +2 Science, +1 Housing, +1 Amenity. 3 Maintenance.
    • Pub - +3 Gold, -2 Production, +1 Gold from adjacent Commercial and Entertainment districts.
    • Hotel - +2 Tourism, +4 Gold, +1 Culture, +6 Housing. National Wonder, max 5.
    • Telegraph Station - +4 Culture, 2 Maintenance.
    Modern Era Buildings
    • Supermarket - +4 Gold and Food.
    • Hospital - +10% Growth, +2 Science, +2 Housing, +1 Amenity. 3 Maintenance.
    • Casino - +2 Housing, +3 Tourism, +6 Gold. National Wonder, max 5.
    • Diner - +2 Food and Gold.
    • Club - +4 Gold, +1 Tourism, -3 Production.
    • College - +5 Science, +2 Citizens. 3 Maintenance.
    Atmoic Era Buildings
    • Television Studio - +2 Amenities, +2 Citizens, +1 Science, +Gold, +2 Culture, 2 great Work Slots. National Wonder, max 4.
    • Eco Center - +4 Culture, +2 Science, +2 Amenities. National Wonder, max 4.
    • Internet Cafe - +3 Gold, +1 Science and Culture.
    • Hadron Collider - +6 Culture, +8 Science, +3 Great Scientist Points, +3 Citizens. 3 Maintenance. National Wonder, max 1.
    Training Ground, Training Camp, Tournament Ground and Military Academy Abilities stack with each other.

    MOAR Unts Compatibility

    If you use MOAR Units. In the file AB_MilitaryBuildings.xml you will see coade referenceing this mod commented out. Uncomment it to activate MOAR Units to use the new Military Buildings. You then will need to add a dependency to MOAR Units in the AdditonalBuildings.modinfo:-
    Code:
    <Dependencies>
            <Mod id="c5cbb14e-d424-4960-89dd-3e4c9d3790Za" title="LOC_MOAR_UNITS_NAME" />
        </Dependencies>
    
    Read more about this resource...
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Recent Updates

  1. 1.4 Update
  2. V 1.3 Update
  3. V 1.2
  4. Text Fix

Recent Reviews

  1. Crusader2010
    Crusader2010
    2/5,
    Version: 1.4
    I believe it needs an update. The game returns to the main menu after the "Starting new game" screen appears when playing any kind of map.
  2. Wilczek22
    Wilczek22
    1/5,
    Version: 1.4
    Can't start a new game.
  3. Tipok
    Tipok
    5/5,
    Version: 1.3
    То чего этой игре явно не хватает, спасибо.