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Adjacency Combat System 1.12

v1.12 Changes
*Fixed Start Game crash
v1.11 Changes
>>Saved Game Safe
*Fixed Light Cav upgrades
*Increased move cost of Marsh
*Fixes and fun with BarbarianTribes
*UnitAiInfo tweaks
*Adjusted Heavy Cav obsoletes
v1.1 Changes
*MAJOR: Added Warfare Expanded mod as requirement
*True Ranged units now have RangedCombat; Siege units now have Bombard
*Shock units now correctly receive their Anti-Cav bonus when attacking, not defending
*Tweaked AllowedMoves values
*Ranged versus Districts to -10
*Fixed Sight Range of Spy
*Combat Preview of bonuses is now color-coded blue for Adjacent
*Light Cav adjacency bonus reduced to 5
*Anti-Cav defensive bonuses bonus fixed
*Replaced Great Admiral and General retirement abilities (some Admirals still do complete)
*Admiral and General passive bonuses now apply to more Eras
*Adjusted Era starting units for later starting games
*Aaaand I stopped really keeping track after I started adding in WE
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