Spoiler AdvCiv-SAS mod description and links :
This mod (Discussion thread here) is based on AdvCiv 1.12 as it is the latest AdvCiv (CFC thread link) version as of now.
The core changes brought by this mod are as of now an AI overhaul to make it much more efficient with its workers and settlers and most gameplay areas with a focus on opportunism and avoiding self-sabotaging/suicidal AI play.
Heavy reworks were made, while otherwise mostly staying in the base Advciv 1.12 frame, but with a focus on historical accuracy, game balance, and as for in particular UI in Sevopedia (item grouping, new Search Bar, Keyboard navigation, Index as Category, new charts and Leader AI Personality Panel, Media Player (Movies with audio support, and Music with the ~1750 audio scripts that can be listened to)), most Advisor screens reworked or new ones (e.g. new History Tab in the Info Screen), and the city screen rework, transitioning to a modern upscaled and beautified 16:9 display, reducing the need for players to scroll, and with new information displayed as well; Main Menu rework. New mechanics as well, including but not only new Game Speeds (Nitro, Turbo, Slow, Very Slow); new World Sizes (Arena, SAS24, SAS32, SAS40, SAS48); new optional XML fields (e.g. `ObsoleteTech` for units).
Content overall addition is minimal, as of now mostly in the future era (like the new camel bonus, or the new playable civ Kingdom of Benin); else it is mostly done via this heavy reworking of the game rather with the aforementioned goals (accuracy, balance, AI strength, etc).
All in all, this simplifies gameplay to some extent, but greatly increases depth and should make the game much more challenging while not being too much of a grind (i.e. we don't want to increase penalties at higher handicaps, but instead aim to avoid/reduce them while trying to make the game harder (and ideally harder than base AdvCiv 1.12 at all handicaps) through improved AI competency rather). There are a lot more changes, and details about these as well below explained in the following sections:
- Main changes guide
- Download/install instructions
- Main mod readme for general and broad overview (for example but not only, about the mods i took assets from (giving credits there with comments, see there for details), etc.)
Also most importantly AIs like GPT Thinking, GPT Codex, Claude Opus and Sonnet, Gemini AI, Deepseek AI, Grok AI, have helped me a lot to do this, and i probably would not have completed (or extremely harder) without them and all i mean so thanks again and thanks a lot!
-
0.810_sevopedia_media_player (1).JPG183.5 KB · Views: 15 -
0.810_sevopedia_media_player (4).JPG245.3 KB · Views: 16 -
0.625_sevopedia_handicaps_chart (1).JPG245.9 KB · Views: 13 -
0.627_sevopedia_world_sizes_chart.JPG197.8 KB · Views: 12 -
0.620_sevopedia_leaders (1).JPG374.2 KB · Views: 13 -
0.624_sevopedia_traits (1).JPG261.6 KB · Views: 13 -
0.660_sevopedia_religions.JPG377.4 KB · Views: 13 -
0.710_sevopedia_techs (2).JPG315.5 KB · Views: 18 -
0.680_sevopedia_units (1).JPG270.1 KB · Views: 17 -
0.310_main_menu_play_now (6).JPG248.3 KB · Views: 17 -
0.34_technology_advisor (1).JPG230.5 KB · Views: 19 -
0.34_technology_advisor (2).JPG291.6 KB · Views: 15 -
0.34_technology_advisor (3).JPG282.4 KB · Views: 20 -
0.34_technology_advisor (4).JPG271.5 KB · Views: 20 -
0.963_autoplay_pre_5385_monarch_1.JPG486 KB · Views: 19 -
0.400_city_screen (1).JPG413.8 KB · Views: 19 -
0.510_foreign_advisor (3).JPG271.5 KB · Views: 22 -
0.520_military_advisor.JPG313.5 KB · Views: 16 -
0.516_info_screen (4).JPG392.6 KB · Views: 15 -
0.516_info_screen (6).JPG278.3 KB · Views: 17