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Agricultural Revolution - Expanded 2.4

Tech tree changes, naval movement increased, aiming for historical "accuracy"

  1. Knasp
    STEAM WORKSHOP: Agricultural Revolution - Expanded

    A mod for all who enjoy more historical resemblance or accuracy for their Civilization experience. Basically this mod is a collection of fixes for annoyances and nitpicks, a revision of the entire tech tree and various gameplay changes. I've been changing and tweaking minor things without breaking the overall frame of vanilla Civ VI, which means that the mod isn't adding new Buildings, Units or such to the game. The exceptions of course being the buildings added by Dunklosteus for his Agricultural Revolution mod: Archive, Warehouse and Hospital.

    Built upon but not compatible with Agricultural Revolution by Dunklosteus.

    Requires both Expansions!

Recent Updates

  1. Combat fixes
  2. More fixes
  3. Fixed tech and civic cost increases in early eras
  4. Fixes and changes