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AI Air Force v1.1

Changes to Air Units to help the AI use them

  1. BomberEscort
    This is my attempt to make the AI use air units.

    Change Log
    AI Air Force Updates Change Log

    Version 1.1
    -- Changes effect all air units (player and AI)
    -- All AI now prefer to research FLIGHT and ADVANCED FLIGHT
    -- Air units no longer require Aerodrome (but can still use it). Now require a City Center only.
    -- City center can now hold two air units.
    -- Air units no longer require resources to be built.
    -- Air units cost 50% of their normal cost
    -- New air stats to accommodate their cheaper build costs
    -- BIPLANE: Range increased to 4; RangedCombat str reduced to 40; No Strategic resource needed (None in Vanilla)
    -- FIGHTER: Range increased to 5; RangedCombat str reduced to 50; No Strategic resource needed
    -- P51: Range increased to 6; RangedCombat str reduced to 50; No Strategic resource needed (None in Vanilla)
    -- JET FIGHTER: Range increased to 7; RangedCombat str reduced to 65; Base sight range increased to 5; No Strategic resource needed
    -- BOMBER: No Strategic resource needed
    -- JET BOMBER: Base sight range increased to 5; No Strategic resource needed

    -- NOTE: For Jet Bomber and Jet Fighter, vanilla has their base sight range at 2 (earlier air units are set to 4)

    AI Biplane intercepting my Jet Fighter
    Air01.JPG

    Air02.JPG
    Air03.JPG