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Alpha Centauri Civilizations (v.3) 2016-10-05

Choose from 7 Civilizations drawn from the futuristic Alpha Centauri game.

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Each faction has unique units and buildings, and traits that reflect their ideological inclinations. Almost all the uniques are activated post-Renaissance, so this is an ideal mod to use with advanced start options.

Civilizations


The Lord's Believers (Sister Miriam Godwinson)
  • Trait: Promised Land [Expansion/Religion]
  • Building: Conclave (Public School)
  • Unit: Fanatic (Great War Infantry)
The Spartan Federation (Colonel Corazón Santiago)
  • Trait: Will to Power [Conquest]
  • Building: Command Center (Military Base)
  • Unit: Hippeis (Paratrooper)
Morgan Industries (Nwabudike Morgan)
  • Trait: Profit Motive [Economy]
  • Building: Assembly Plant (Factory)
  • Building: Energy Bank (Stock Exchange)
Gaia's Stepdaughters (Lady Deirdre Skye)
  • Trait: Friend of Planet [Nature/Culture]
  • Building: Hydroponics Lab
  • Improvement: Eco-Preserve
  • Unit: Ecologist (Great Scientist)
The Human Hive (Chairman Sheng-Ji Yang)
  • Trait: Police State [Defense/Production]
  • Building: Perimeter Defense (Walls)
  • Unit: Hover Tank (Tank)
University of Planet (Academician Prokhor Zakharov)
  • Trait: Matrix of Minds [Science]
  • Building: Network Node
  • Building: Bio Lab (University)
  • Unit: Needlejet (Bomber)
Peacekeeping Forces (Commissioner Pravin Lal)
  • Trait: Peace through Diplomacy [Defense/Influence]
  • Building: Hab Headquarters (Broadcast Tower)
  • Unit: Troopfoil (Mobile SAM)

Requirements and Compatibility


  • Gods & Kings Expansion required, Brave New World Expansion optional.
  • This mod assumes there have been few changes to the base tech tree, buildings and units. Playing with mods that significantly alter these aspects of the game may cause conflicts.
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Author
FramedArchitect
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Views
8,044
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Rating
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