Choose from 7 Civilizations drawn from the futuristic Alpha Centauri game.
Leave comments and criticism here.
Each faction has unique units and buildings, and traits that reflect their ideological inclinations. Almost all the uniques are activated post-Renaissance, so this is an ideal mod to use with advanced start options.
The Lord's Believers (Sister Miriam Godwinson)
Leave comments and criticism here.
Each faction has unique units and buildings, and traits that reflect their ideological inclinations. Almost all the uniques are activated post-Renaissance, so this is an ideal mod to use with advanced start options.
Civilizations
The Lord's Believers (Sister Miriam Godwinson)
- Trait: Promised Land [Expansion/Religion]
- Building: Conclave (Public School)
- Unit: Fanatic (Great War Infantry)
- Trait: Will to Power [Conquest]
- Building: Command Center (Military Base)
- Unit: Hippeis (Paratrooper)
- Trait: Profit Motive [Economy]
- Building: Assembly Plant (Factory)
- Building: Energy Bank (Stock Exchange)
- Trait: Friend of Planet [Nature/Culture]
- Building: Hydroponics Lab
- Improvement: Eco-Preserve
- Unit: Ecologist (Great Scientist)
- Trait: Police State [Defense/Production]
- Building: Perimeter Defense (Walls)
- Unit: Hover Tank (Tank)
- Trait: Matrix of Minds [Science]
- Building: Network Node
- Building: Bio Lab (University)
- Unit: Needlejet (Bomber)
- Trait: Peace through Diplomacy [Defense/Influence]
- Building: Hab Headquarters (Broadcast Tower)
- Unit: Troopfoil (Mobile SAM)
Requirements and Compatibility
- Gods & Kings Expansion required, Brave New World Expansion optional.
- This mod assumes there have been few changes to the base tech tree, buildings and units. Playing with mods that significantly alter these aspects of the game may cause conflicts.