Alternative AI mod version 0.4;
Forum thread is here:
http://forums.civfanatics.com/showthread.php?t=448180
Takes over the default AI for a selection of players (including humans and barbs).
AI currently has separate worker AI, new city placement, plot selection, building and unit selection. Still very much in an alpha state. (No spies, missionaries, minimal navy and no air units). Diplomacy still controlled by original logic.
To install, unzip into your mods directory, e.g.
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
To uninstall, simply delete the AltAI folder in the Mods folder.
The mod includes the code for jdog's AutoPlay mod - which is invaluable for testing and examining the AIs' behaviour.
The main goal of this mod is to provide a different AI which can challenge the existing one, and provide a different experience for the human player. Because the changes are to a separate AI, it is easier to see their effects.
An additional aim is to write the AI in such a way that its decisions are based on calculation and what-if simulations, rather than the arbitary weighting factors which are common in the existing AI code. This is not a hard and fast rule though - sometimes you can't avoid this approach.
The mod has one option in the custom game screen, below the No Espionage option, you should see the option, TXT_KEY_GAME_OPTION_ALTAI. Checking this box will make a random selection of players use the alternative AI. Otherwise, only barbs and the human player(s) will get it.
Please note, this is still an experimental AI replacement. It is a work in progress (hopefully!), and not complete. It may well do even more boneheaded things than the default AI. It will behave differently though, and may even surprise you!
Forum thread is here:
http://forums.civfanatics.com/showthread.php?t=448180
Takes over the default AI for a selection of players (including humans and barbs).
AI currently has separate worker AI, new city placement, plot selection, building and unit selection. Still very much in an alpha state. (No spies, missionaries, minimal navy and no air units). Diplomacy still controlled by original logic.
To install, unzip into your mods directory, e.g.
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
To uninstall, simply delete the AltAI folder in the Mods folder.
The mod includes the code for jdog's AutoPlay mod - which is invaluable for testing and examining the AIs' behaviour.
The main goal of this mod is to provide a different AI which can challenge the existing one, and provide a different experience for the human player. Because the changes are to a separate AI, it is easier to see their effects.
An additional aim is to write the AI in such a way that its decisions are based on calculation and what-if simulations, rather than the arbitary weighting factors which are common in the existing AI code. This is not a hard and fast rule though - sometimes you can't avoid this approach.
The mod has one option in the custom game screen, below the No Espionage option, you should see the option, TXT_KEY_GAME_OPTION_ALTAI. Checking this box will make a random selection of players use the alternative AI. Otherwise, only barbs and the human player(s) will get it.
Please note, this is still an experimental AI replacement. It is a work in progress (hopefully!), and not complete. It may well do even more boneheaded things than the default AI. It will behave differently though, and may even surprise you!