Has the difficulty changes from v9 + many more changes here, I went over most of them in this video:
- CS have more units, hostile most, then neutral, then friendly
- Militaristic CS can train/spawn their UU
- Friendly CS can be peaced out with during wars with their major civ ally
- CS faster border growth - Friendly fastest
- No influence loss from walking in friendly CS. More from hostile.
- Tribute strength calculation change
- Max tribute value scales with CS pop
- CS lose 1 pop when tributed, 2 for heavy tribute
- Yields per turn from friends/allies also scales with CS pop and scales with era. Ally worth 3x friend
- Trade routes to CS also send them food per turn.
- CS can spawn and use GPs at 3x the usual price
Not sure which changes are good so just let me know what you guys think. May well do a vote on each change in the few weeks. ALSO SIAM MIGHT BE OP.