Animation Patch & Other Art Mods for MNAI 0.071

Fixing broken animations for FFH2 MNAI!

  1. LeastCraft
    Thread link:

    Install Instructions:
    1. Start with MNAI
    2. Copy contents in this folder to the "Asset" folder in MNAI


    Losha idle/fidget/fortify animation changed to Spy, combat animation changed to Aztec Jaguar
    Archmage(Generic) combat animation added as Crossbowman melee
    Hemah combat animation added as Viking Berserker
    Svartalfar voiceline changed to Amazon by SaibotLieh (
    Calabim Adept/Mage/Archmage voiceline changed to Losha
    Calabim Brujah voiceline changed to Vampire
    Vampire animation changed to Charlemagne_HeavySwordsman
    Charlemagne_HeavySwordsman blood hurt animation fixed typo

    Eater of Dreams/Mobius Witch/Infernal Mage combat animation added as Viking Berserker
    Courtesan/Calabim Mage combat animation added as default
    Changed OO Cultist back to legacy version to match the button
    Illians High Priest of Winter idle/fidget/fortify animation changed to Charlemagne_HeavySwordsman, combat animation changed to Viking Berserker
    Bannor Flagbearer fortify/combat animation added as Warrior

    Less complicated installing
    Losha changed back to melee (fortify animation changed to Aztec Jaguar)

    Shadow(Generic) combat animation added as Native American Dog Soldier
    Grigori Medic combat animation added as Axeman
    Loki combat animation added as ModernArtist_Activate without fade
    Mercenary idle/fidget animation changed to French Musketeer
    Calabim Archmage/Empyrean Priest/Empyrean High Priest idle/fidget animation changed to Charlemagne_LightSpearman
    Japanese Samurai blood hurt animation fixed typo

    Covered twisted part of Mercenary left arm with plate
    Added gloss to Mercenary pauldron and arm plate
    Bigger sword and bigger hat for Mercenary
    Better Button for Mercenary
    Illians Ranger fixed swordsman taunt

    Unique graphics for Lanun Beastmaster, Horseman, Mage and Archmage
    Changed unit graphics for Lanun Phalanx to Tercio

    Wraith combat animation changed to axeman
    Merged CitystyleModMod, modified for compatibility with MNAI and better elven forest looks
    Included fangorn style ancient forest BUT NOT IMPLEMENTED IN GAME

    XML Changes:
    *For merging XML I use to quickly find the differences

    Art/CIV4ArtDefines_Unit.xml added entriesfor all corresponding units
    Audio/Audio3DScripts.xml added AS3D_AMAZON_SELECT and AS3D_AMAZON_ORDER
    Audio/AudioDefines.xml added SND_AMAZON_SELECT and SND_AMAZON_ORDER
    Civilizations/CIV4CivilizationInfos.xml added for CIVILIZATION_SVARTALFAR:
    Civilizations/CIV4UnitArtStyleTypeInfos.xml added corresponding units under UNIT_ARTSTYLE_LANUN


    1. Civ4ScreenShot0006.JPG
    2. Civ4ScreenShot0012.JPG
    3. Civ4ScreenShot0014.JPG
    4. Civ4ScreenShot0022.JPG
    5. Civ4ScreenShot0023.JPG
    6. Civ4ScreenShot0026.JPG
    Dumanios likes this.

Recent Updates

  1. Tiny change
  2. Wraith and City Styles
  3. Typo
  4. Lanun unit graphics
  5. More mercenary touch-up
  6. Mercenary Gloss
  7. Updated mercenary
  8. Mostly done!...I think
  9. Fixed error in README
  10. Improved Installation