[IMG=right]http://s19.postimg.org/57mkpru9b/Ankh_Morpork.png[/IMG]
Adds Ankh-Morpork (from Terry Pratchett's Discworld novels) as a playable civ, led by Lord Vetinari. Requires both Gods and Kings and Brave New World (although there is a non-BNW version here).
UA: Nil Mortifi Sine Lucre: Purchasing items in Cities requires 25% less Gold.
UU: Watchman: Replaces the Crossbowman. Costs 25% less Production. 10% combat bonus in friendly lands. (This bonus stays after upgrade)
UB: Guild: Replaces the University. +33% Science, +25% Gold. Does not confer any benefits on jungle tiles.
Note: The city list includes cities from the surrounding Sto Plains. This is because Ankh-Morpork is only one or two cities, depending on how you look at it. Don't flame me about this please.
Adds Ankh-Morpork (from Terry Pratchett's Discworld novels) as a playable civ, led by Lord Vetinari. Requires both Gods and Kings and Brave New World (although there is a non-BNW version here).
UA: Nil Mortifi Sine Lucre: Purchasing items in Cities requires 25% less Gold.
UU: Watchman: Replaces the Crossbowman. Costs 25% less Production. 10% combat bonus in friendly lands. (This bonus stays after upgrade)
UB: Guild: Replaces the University. +33% Science, +25% Gold. Does not confer any benefits on jungle tiles.
Note: The city list includes cities from the surrounding Sto Plains. This is because Ankh-Morpork is only one or two cities, depending on how you look at it. Don't flame me about this please.