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ARS - Improved Resources v1.0

Adjusts tile yields to make more sense, increase variance, and provide more interesting gameplay.

  1. Arstahd
    Adjusts tile yields to make a bit more sense, increase variance, and provide more interesting gameplay. All cities start with at least 2 Food and 2 Production no matter where they are placed. Water resource yields have been boosted to further help out early game coastal cities.


    • RESOURCE YIELD BOOSTS
    • +1 Food : Fish, Crabs, Pearls.
    • +1 Production : Whales.
    • +1 Gold : Cattle, Incense, Sheep.

      RESOURCE YIELD SWAPS
    • +1 Food, -1 Production : Deer, Truffles, Wheat.
    • +1 Production, -1 Food : Marble, Stone.
    • +2 Gold, -1 Food : Coffee, Copper, Diamonds, Dyes, Furs, Jade, Silver, Tea

      RESOURCE OTHER CHANGES
    • Amber : No longer spawns on water tiles.
    • Deer : Harvesting yields Food instead of Production.

      DISTRICT AND BUILDING CHANGES
    • City Center : Minimum yield 2 Food, 2 Production.
    • Harbor : +2 Production bonus if adjacent to city center.
    • Lighthouse : Replaces +1 Food bonus to coastal tiles with +1 Gold bonus.
    • Lighthouse : +1 Production bonus.

      IMPROVEMENT CHANGES
    • Camps : Provide +2 Gold in all rulesets.
    • Quarries : Gain +1 Production after learning Construction.



    Compatible with the base game and both expansions.

    Images

    1. Resources 01.jpg
    2. Resources 02.jpg
    3. Resources 03.jpg
    4. Resources 04.jpg