Bengal Tiger
Emperor
The aftermath of WWII has not yet passed, yet already the Far East is in turmoil. The
Communist movement is sweeping through war-ravaged China, and how long will the Nationalists hold out? French Indochina is fighting for its very survival against the Vietminh guerilla movement. Meanwhile, the proxy government set up by the Soviet Union in North Korea has declared war on the south. NATO troops have been sent in to aid South Korea, while the Soviet Union watches the unfolding events closely. To the east lies Japan, war-torn and unarmed, but there
is no doubt it can be an influential factor in the coming wars.
After a disastrous start, I have finally managed to properly set up this scenario. The main files are unchanged, but an updated Biq is attached at the bottom of this post. Many thanks to General 666 for his help on working this out
This scenario was completely put together by myself, using only the units from the original conquests game, except for the attack chopper from Vuldacon's EFZI2 scenario. I have tried to make accurate civilopedia entries for all the things I have changed. All units have a population cost of 1. There are four superpowers that have access to nuclear weapons: U.S., Britain, Soviet Union, and French Indochina. The game ends after 300 turns, 200,000 VP limit, or 66% of land area and 44% of population. I know the Phillipine islands should all be in the map, but I wasn't interested in making a whole new civ, so only the top part is visible.
Alliances are as follows:
Nationalist China vs. Communist China
North Korea & Vietnam vs. South Korea, America, Britain, & French Indochina
The playable nations are as follows:
United States- Has one of the largest starting armies,and has control of the Phillipines, just to help it keep up in science. They have a large force stationed in Japan for the time being, but it is usually kicked out once Japan gets its army rebuilt.
Britain- Similar to the U.S., but have fewer starting units. Nevertheless, they pack quite a punch, and they have one city, Hong Kong, on the mainland, so has two methods
to deploy troops to Vietnam. They also have control of Malaysia Borneo, again, to help it keep up.
Soviet Union- Another superpower, controls several cities on the mainland, as well as Korsakov, north of Japan. They have no units overseas(unlike Britain and U.S) However, they do get to build T-34s, which have an advantage over regular tanks.
Nationalist China- Has a lot of area to start, but most of its troops are on the borders
with the Communists. Beijing, Tsientin, and Mukden are all separated from the rest of China by Communist cities, and it is hard to keep up in unit production with the enemy.
Expect a long, hard fight if you choose this civ.
Communist China- Their guerilla units are cheap and are comparable to their Nationalist
counterparts. Although it's probably the easiest nation to play as, on higher difficulties
it can get quite hard(somewhat redundant, I know).
Vietminh- The revolutionary movement against France. Their ability to produce fast, cheap units give them a major advantage against French Indochina. Be careful though, as America and Britain will wage a very fierce amphibious war with you(as per in-game testing).
French Indochina- Has to fight a war for their very survival. It will be a long time before you can send troops overseas, as the Vietminh can produce units much faster than them. They do have the advantage of being the only superpower that starts with more than one city. You will be heavily relying on foreign aid to help survive.
North Korea- Can be a very entertaining nation to play as, they have several preplaced T-34s(some are in Soviet territoty to stop the AI from killing them all on the first turn), but are only able to build regular tanks.
South Korea- Probably one of the hardest nations to play, as your superpower allies seem to concentrate on Vietnam as opposed to the peninsula. Your army starts off in rough shape, but is backed up by some British and American troops preplaced in your territories.
Japan- A wild card nation, it starts off with no army and American troops occupying its territory. There is still nuclear waste from the atomic bombs, as well as damage from conventional allied bombing. However, once your infrastructure is repaired, Japan can be a force to be reckoned with. The only downside is that you will be behind in VPs.
Non-Playable
Siam- Put in the scenario simply because it's there. I'm not sure how active it was in the Cold War in real life, but in this scenario, it barely affects the course of events.
Known bug: The glitch where all leaders have the same name. I know there is a way to remedy this, but I can't remember what it is.
Also, some people may have minor bugs in the text of the victory status screen or the unit interface box. The game is still perfectly playable, but I am not sure how to remedy this.
Here is the main file:
http://www.atomicgamer.com/files/88790/asia-1948-main-files
Screenshots and Biq:
Communist movement is sweeping through war-ravaged China, and how long will the Nationalists hold out? French Indochina is fighting for its very survival against the Vietminh guerilla movement. Meanwhile, the proxy government set up by the Soviet Union in North Korea has declared war on the south. NATO troops have been sent in to aid South Korea, while the Soviet Union watches the unfolding events closely. To the east lies Japan, war-torn and unarmed, but there
is no doubt it can be an influential factor in the coming wars.
After a disastrous start, I have finally managed to properly set up this scenario. The main files are unchanged, but an updated Biq is attached at the bottom of this post. Many thanks to General 666 for his help on working this out
This scenario was completely put together by myself, using only the units from the original conquests game, except for the attack chopper from Vuldacon's EFZI2 scenario. I have tried to make accurate civilopedia entries for all the things I have changed. All units have a population cost of 1. There are four superpowers that have access to nuclear weapons: U.S., Britain, Soviet Union, and French Indochina. The game ends after 300 turns, 200,000 VP limit, or 66% of land area and 44% of population. I know the Phillipine islands should all be in the map, but I wasn't interested in making a whole new civ, so only the top part is visible.
Alliances are as follows:
Nationalist China vs. Communist China
North Korea & Vietnam vs. South Korea, America, Britain, & French Indochina
The playable nations are as follows:
United States- Has one of the largest starting armies,and has control of the Phillipines, just to help it keep up in science. They have a large force stationed in Japan for the time being, but it is usually kicked out once Japan gets its army rebuilt.
Britain- Similar to the U.S., but have fewer starting units. Nevertheless, they pack quite a punch, and they have one city, Hong Kong, on the mainland, so has two methods
to deploy troops to Vietnam. They also have control of Malaysia Borneo, again, to help it keep up.
Soviet Union- Another superpower, controls several cities on the mainland, as well as Korsakov, north of Japan. They have no units overseas(unlike Britain and U.S) However, they do get to build T-34s, which have an advantage over regular tanks.
Nationalist China- Has a lot of area to start, but most of its troops are on the borders
with the Communists. Beijing, Tsientin, and Mukden are all separated from the rest of China by Communist cities, and it is hard to keep up in unit production with the enemy.
Expect a long, hard fight if you choose this civ.
Communist China- Their guerilla units are cheap and are comparable to their Nationalist
counterparts. Although it's probably the easiest nation to play as, on higher difficulties
it can get quite hard(somewhat redundant, I know).
Vietminh- The revolutionary movement against France. Their ability to produce fast, cheap units give them a major advantage against French Indochina. Be careful though, as America and Britain will wage a very fierce amphibious war with you(as per in-game testing).
French Indochina- Has to fight a war for their very survival. It will be a long time before you can send troops overseas, as the Vietminh can produce units much faster than them. They do have the advantage of being the only superpower that starts with more than one city. You will be heavily relying on foreign aid to help survive.
North Korea- Can be a very entertaining nation to play as, they have several preplaced T-34s(some are in Soviet territoty to stop the AI from killing them all on the first turn), but are only able to build regular tanks.
South Korea- Probably one of the hardest nations to play, as your superpower allies seem to concentrate on Vietnam as opposed to the peninsula. Your army starts off in rough shape, but is backed up by some British and American troops preplaced in your territories.
Japan- A wild card nation, it starts off with no army and American troops occupying its territory. There is still nuclear waste from the atomic bombs, as well as damage from conventional allied bombing. However, once your infrastructure is repaired, Japan can be a force to be reckoned with. The only downside is that you will be behind in VPs.
Non-Playable
Siam- Put in the scenario simply because it's there. I'm not sure how active it was in the Cold War in real life, but in this scenario, it barely affects the course of events.
Known bug: The glitch where all leaders have the same name. I know there is a way to remedy this, but I can't remember what it is.
Also, some people may have minor bugs in the text of the victory status screen or the unit interface box. The game is still perfectly playable, but I am not sure how to remedy this.
Here is the main file:
http://www.atomicgamer.com/files/88790/asia-1948-main-files
Screenshots and Biq: