Resources by fodazd

Yields from harvesting no longer scale with tech or civic progress.
Removes the cost scaling of civilian units, except settlers.
Neighborhoods get bonus yields based on buildings in the city.
Triples the duration of the Gain Sources bonus.
No Rebellion 2017-11-28
Disables barbarian spawning because of low amenities.
Sewers provide +1 Amenity "from great people" per neighborhood in the city.
Each City gets +3 gold per turn and -1 gold per turn per city you control.
Settlers cost a flat 100 Production.
Improved Sewers 2017-04-22
Sewers give +3 Housing instead of +2 and cost no maintenance.
Each incoming international trade route gives +2 gold.
Religious Units get unlimited Charges, but their abilities are weaker.
Commercial Citystates give +2 gold instead of +4 gold.
Increases the minimum start distance between two Civs from 9 to 16.
Downloads
1,257
Updated
Gives Machine Guns Range 2 instead of 1.
Back
Top Bottom