Resources by fodazd

Yields from harvesting no longer scale with tech or civic progress.
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233
Updated
Makes District costs constant.
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463
Updated
Removes the cost scaling of civilian units, except settlers.
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790
Updated
Neighborhoods get bonus yields based on buildings in the city.
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508
Updated
Triples the duration of the Gain Sources bonus.
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226
Updated
No Rebellion 2017-11-28
Disables barbarian spawning because of low amenities.
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348
Updated
Sewers provide +1 Amenity "from great people" per neighborhood in the city.
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305
Updated
Each City gets +3 gold per turn and -1 gold per turn per city you control.
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298
Updated
Settlers cost a flat 100 Production.
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664
Updated
Improved Sewers 2017-04-22
Sewers give +3 Housing instead of +2 and cost no maintenance.
5.00 star(s) 1 ratings
Downloads
759
Updated
Each incoming international trade route gives +2 gold.
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738
Updated
Religious Units get unlimited Charges, but their abilities are weaker.
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235
Updated
Commercial Citystates give +2 gold instead of +4 gold.
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151
Updated
Removes district cost scaling.
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554
Updated
Increases the minimum start distance between two Civs from 9 to 16.
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1,150
Updated
Gives Machine Guns Range 2 instead of 1.
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506
Updated
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