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Resources by fodazd
Resource icon
Constant Harvesting Yields
2018-02-11
fodazd
Feb 12, 2018
Civ6 - Mod Components
Yields from harvesting no longer scale with tech or civic progress.
0.00 star(s)
0 ratings
Downloads
233
Updated
Feb 12, 2018
Resource icon
Constant District Costs
2017-12-10
fodazd
Dec 10, 2017
Civ6 - Mod Components
Makes District costs constant.
0.00 star(s)
0 ratings
Downloads
463
Updated
Dec 10, 2017
Resource icon
Constant Civilian Unit Cost
2017-04-06
fodazd
Apr 6, 2017
Civ6 - Mod Components
Removes the cost scaling of civilian units, except settlers.
0.00 star(s)
0 ratings
Downloads
790
Updated
Dec 2, 2017
Resource icon
Improved Neighborhoods
2017-12-01
fodazd
Dec 1, 2017
Civ6 - Mod Components
Neighborhoods get bonus yields based on buildings in the city.
0.00 star(s)
0 ratings
Downloads
508
Updated
Dec 1, 2017
Resource icon
Longer Gain Sources Duration
2017-11-28
fodazd
Nov 28, 2017
Civ6 - Mod Components
Triples the duration of the Gain Sources bonus.
0.00 star(s)
0 ratings
Downloads
226
Updated
Nov 28, 2017
Resource icon
No Rebellion
2017-11-28
fodazd
Nov 28, 2017
Civ6 - Mod Components
Disables barbarian spawning because of low amenities.
0.00 star(s)
0 ratings
Downloads
348
Updated
Nov 28, 2017
Resource icon
Sewer and Neighborhood Amenities
2017-11-20
fodazd
Nov 20, 2017
Civ6 - Mod Components
Sewers provide +1 Amenity "from great people" per neighborhood in the city.
0.00 star(s)
0 ratings
Downloads
305
Updated
Nov 20, 2017
Resource icon
Number of Cities Maintenance
2017-10-21
fodazd
Oct 21, 2017
Civ6 - Mod Components
Each City gets +3 gold per turn and -1 gold per turn per city you control.
0.00 star(s)
0 ratings
Downloads
298
Updated
Oct 21, 2017
Resource icon
Constant Settler Cost
2017-10-21
fodazd
Oct 21, 2017
Civ6 - Mod Components
Settlers cost a flat 100 Production.
0.00 star(s)
0 ratings
Downloads
664
Updated
Oct 21, 2017
Resource icon
Improved Sewers
2017-04-22
fodazd
Apr 22, 2017
Civ6 - Mod Components
Sewers give +3 Housing instead of +2 and cost no maintenance.
5.00 star(s)
1 ratings
Downloads
759
Updated
Apr 22, 2017
Resource icon
Incoming Trade Route Gold
2017-04-11
fodazd
Apr 11, 2017
Civ6 - Mod Components
Each incoming international trade route gives +2 gold.
0.00 star(s)
0 ratings
Downloads
738
Updated
Apr 11, 2017
Resource icon
Persistent Religious Units
2017-04-08
fodazd
Apr 8, 2017
Civ6 - Mod Components
Religious Units get unlimited Charges, but their abilities are weaker.
0.00 star(s)
0 ratings
Downloads
235
Updated
Apr 8, 2017
Resource icon
Commercial Citystate Nerf
2017-04-07
fodazd
Apr 7, 2017
Civ6 - Mod Components
Commercial Citystates give +2 gold instead of +4 gold.
0.00 star(s)
0 ratings
Downloads
151
Updated
Apr 7, 2017
Resource icon
No District Cost Scaling
2017-04-06
fodazd
Apr 6, 2017
Civ6 - Mod Components
Removes district cost scaling.
0.00 star(s)
0 ratings
Downloads
554
Updated
Apr 6, 2017
Resource icon
Greater Start Distance
2017-04-06
fodazd
Apr 6, 2017
Civ6 - Mod Components
Increases the minimum start distance between two Civs from 9 to 16.
0.00 star(s)
0 ratings
Downloads
1,150
Updated
Apr 6, 2017
Resource icon
Range 2 Machine Guns
1
fodazd
Apr 6, 2017
Civ6 - Mod Components
Gives Machine Guns Range 2 instead of 1.
0.00 star(s)
0 ratings
Downloads
506
Updated
Apr 6, 2017
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