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AW's Dan's Federation Mod [G&K / BNW] (v 1) 2016-10-05

Adds the Federation of Dan to the game as a playable civ!

The Federation of Dan lead by Dan the Squid
Capital: Squidtopopolis
Colors: Deep Middle Blue and Aqua-Sky Blue (Reverse of the icon)
Primary Bias: LOLZ
Secondary Bias: Marine Life Supremacy
Start Bias: Coastal
UA: Approves this Message - Founded coastal cities have doubled yields and generate a random unique luxury nearby. Founded landlocked cities have halved yields and founding one generates 5 turns of anarchy.
UU: Big Squid - Dan the Squid's Unique Unit which replaces all naval units. It may also construct fishing boats. Has a permanent -50% defense penalty and may receive the unique Hasty Retreat line of promotions, as well as expend its opportunity for a promotion in exchange for 1 Ink resource.
UB: Ink Refinery - Dan the Squid's Unique Building which does not replace anything. Requires 1 Ink and converts it into 1 Oil, generates +1 Science per ocean tile, and has Engineer specialist slots. While incurring a heavy 10 Gold maintenance cost, it also generates 1 Gold per population each turn.

Civ IV Traits
Cultural Diversity
Events & Decisions (this might be broken, but I'm not entirely sure)
Map Labels
Unique Cultural Influence

No Piety and Prestige since Dan's Federation is coded to largely ignore religion.

Barathor Coral icon
Civitar Big Squid graphics
Sukritact Lua, originally coded for JFD's Carthage, which I then stole and slightly edited
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AW Arcaeca
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