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[Back to the Five] Religions Tweaks 2018-08-09

Balance tweak on religions (Pantheon, Belief)

  1. Hominute
    pantheon.jpg

    Fertility Rites: City growth rate is 15% (10% was before) higher.
    River Goddess: +2(+1) Amenities to cities if they have a Holy Site district adjacent to a River.
    God of Craftsmen: +2(+1) Production from Mines over Strategic resources.
    God of Healing: Increases Healing by +40 (+30) in your Holy Site district, or any adjacent tiles.1
    God of the Forge: +20% (25%) Production toward Ancient and Classical military units.
    God of War: Bonus Culture (Faith) equal to a half of strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
    Initiation Rites: +100(+50) Faith for each Barbarian Outpost cleared.
    Monument to the Gods: +20% (15%) Production to Ancient and Classical era Wonders.
    Religious Settlements: Border expansion rate is 30% (15%) faster.
    Sacred Path: Holy Site districts get +2 (+1) Faith from adjacent Rainforest tiles.

    Divine Inspiration: All world wonders provide +8 (+4) Faith.
    Religious Community: Shrines and Temples each provide +2 (+1) Housing.

    Church Property: +4 (+2) Gold for each city following this Religion.
    Cross-Cultural Dialogue: +1 Science for every 3 (5) followers of this Religion in other civilizations.
    Lay Ministry: Each Holy Site or Theater Square district in a city following this Religion provides +3 (+1) Faith or +3 (+1) Culture respectively.
    Pilgrimage: +4 (+2) Faith for every city following this Religion in other civilizations.
    Stewardship: Each Campus or Commercial Hub district in a city following this Religion provides +3 (+1) Science or +3 (+1) Gold respectively.
    Tithe: +1 Gold for every 2 (4) followers of this Religion.
    World Church: +1 Culture for every 3 (5) followers of this Religion in other civilizations.
    Crusade: Combat units gain +8 (+10) Combat Strength near foreign cities that follow this Religion.
    Defender of the Faith: Combat units gain +6 (+10) Combat Strength near friendly cities that follow this Religion.
    Holy Order: Missionaries and Apostles are 40% (30%) cheaper to Purchase.
    Itinerant Preachers: Religion spreads to cities 50% (30%) further away.
    Scripture: Religious spread from adjacent city pressure is 25% stronger. Boosted to 75% (50%) once Printing Press is researched.

Recent Reviews

  1. Noble Zarkon
    Noble Zarkon
    4/5,
    Version: 2018-08-09
    Great idea but not sure why God of the Forge was nerfed, 25% isn't much on early production :-(