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Beacons 2023-04-01

Aragorn: The Beacons of Minas Tirith. The beacons are lit. Gondor calls for aid.
Theoden: And Rohan will answer.

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This provides both lit and unlit beacons. The city beacon is based on the one in Minas Tirith from the movie. The rural beacon is based on those that were on the various peaks in the movie.

My intent with these was to have a graphical representation of a defensive pact. When a pact is signed, the unlit beacons would be positioned on peaks and unimproved hills thru' out the applicable territories with the city beacons in the capitals. Then when someone declares war on one of the parties to the pact, all of the various beacons would be switched to the lit version.

Alternatively it could be used as a defensive wonder with the city beacon being built and the rural unlit beacons being placed when it is built. Again they'd switch to lit/unlit depending on whether the nation is at war using python.

I wasn't sure how to use attachables so I got the flame affect by copying the block from my unlit models onto the Tamriel temple model and the deleting the temple block. This is why the scaling is so different for the lit and unlit versions.

The code I have for these is
Spoiler :
Code:
        <BuildingArtInfo><!-- City Beacon -->
            <Type>ART_DEF_BUILDING_CITY_BEACON</Type>
            <LSystem>LSYSTEM_1x1</LSystem>
            <bAnimated>0</bAnimated>
            <fScale>0.05</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <NIF>Art/Improvements/beacon/CityBeaconUnlit.nif</NIF>
            <KFM/>
            <Button>Art/Improvements/beacon/CityBeaconButton.dds</Button>
        </BuildingArtInfo>
        <BuildingArtInfo><!-- City Beacon Lit -->
            <Type>ART_DEF_BUILDING_CITY_BEACON_LIT</Type>
            <LSystem>LSYSTEM_1x1</LSystem>
            <bAnimated>0</bAnimated>
            <fScale>1.0</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <NIF>Art/Improvements/beacon/CityBeaconLit.nif</NIF>
            <KFM/>
            <Button>Art/Improvements/beacon/CityBeaconButton.dds</Button>
        </BuildingArtInfo>
Code:
        <ImprovementArtInfo>
            <Type>ART_DEF_IMPROVEMENT_BEACON</Type>
            <bExtraAnimations>0</bExtraAnimations>
            <fScale>0.08</fScale>
            <fInterfaceScale>2.5</fInterfaceScale>
            <NIF>Art/Improvements/beacon/RuralBeaconUnlit.nif</NIF>
            <KFM></KFM>
            <Button>Art/Improvements/beacon/RuralBeaconButton.dds</Button>
        </ImprovementArtInfo>
        <ImprovementArtInfo>
            <Type>ART_DEF_IMPROVEMENT_BEACON_LIT</Type>
            <bExtraAnimations>0</bExtraAnimations>
            <fScale>1.0</fScale>
            <fInterfaceScale>2.5</fInterfaceScale>
            <NIF>Art/Improvements/beacon/RuralBeaconLit.nif</NIF>
            <KFM></KFM>
            <Button>Art/Improvements/beacon/RuralBeaconButton.dds</Button>
        </ImprovementArtInfo>

RuralBeacon.PNG
CityBeacon.PNG
UnlitBeacons.PNG
LitBeacons.PNG
Author
LPlate2
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Latest updates

  1. Removed shadow from the lit rural beacons

    Removed the shadow from the lit rural beacons (hangover from the temple graphic).
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