Changes v10.2: - The Personality trait which provides discount for energy purchases gives 10%/ 20%/ 30% discount to capital purchases as well.
Changes v10.1: -Minor tweaks.
Changes v10: - Branch techs give no affinity, Leaf techs give more affinity, to encourage more decisions. - Paddock, Work badge and Bed give +2 Health. - AI will build more improvements.
Changes v8.9: - Removed some connections in the Tech tree for a better sense of progression.
Changes v8.8: - War score reduced, to prevent Peace treaty block as AI doesn't want to give away cities.
Changes v8.7: - The production of naval units in aquatic cities is now normal (was +100%), to prevent ridiculous span in wars. - Bomb shells and Coup d'Etat don't trigger wars.
Changes v8.6: - Advanced improvements' yields reduced from 4 to 3.
Changes v8.5: - Minor tweaks.
Changes v8.4: - More buildings have specialists.
Changes v8.3: - AI will hunt Progenitor ruins more.
Changes v8.2: - Minor tweaks.
Changes v8.1: - Supply limit increased.
Changes v8: - AI will build more advanced improvements.
Changes v7.9: - Aquilon has invisiblity, to be in tone with the Harmony-Supremacy units.
Changes v7.8: - Minor tweaks
Changes v7.7: - AI will focus on victory more in the tech tree.
Changes v7.6: - Minor tweaks.
Changes v7.5: - AI will construct more cheap buildings first. - Outpost growth rate doubled.
Changes v7.4: - Non-economic orbital units occupy 1 tile, so you can put them next to each other. - Basic improvements' upgrades moved early in the tech tree, to help the AI.
Changes v7.3: - Minor tweaks.