Beyond Stars (RT)

Beyond Stars (RT) 23.1

Changes v10.2:


- The Personality trait which provides discount for energy purchases gives 10%/ 20%/ 30% discount to capital purchases as well.
Changes v10.1:


-Minor tweaks.
Changes v10:



- Branch techs give no affinity, Leaf techs give more affinity, to encourage more decisions.

- Paddock, Work badge and Bed give +2 Health.

- AI will build more improvements.
Changes v8.9:


- Removed some connections in the Tech tree for a better sense of progression.
Changes v8.8:


- War score reduced, to prevent Peace treaty block as AI doesn't want to give away cities.
Changes v8.7:


- The production of naval units in aquatic cities is now normal (was +100%), to prevent ridiculous span in wars.

- Bomb shells and Coup d'Etat don't trigger wars.
Changes v8.6:


- Advanced improvements' yields reduced from 4 to 3.
Changes v8.5:

- Minor tweaks.
Changes v8.4:


- More buildings have specialists.
Changes v8.3:


- AI will hunt Progenitor ruins more.
Changes v8.2:


- Minor tweaks.
Changes v8.1:


- Supply limit increased.
Changes v8:


- AI will build more advanced improvements.
Changes v7.9:


- Aquilon has invisiblity, to be in tone with the Harmony-Supremacy units.
Changes v7.8:


- Minor tweaks
Changes v7.7:


- AI will focus on victory more in the tech tree.
Changes v7.6:


- Minor tweaks.
Changes v7.5:



- AI will construct more cheap buildings first.

- Outpost growth rate doubled.
Changes v7.4:



- Non-economic orbital units occupy 1 tile, so you can put them next to each other.

- Basic improvements' upgrades moved early in the tech tree, to help the AI.
Changes v7.3:


- Minor tweaks.
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