Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion!
Key Mechanical differences:
See all the new beliefs at the discussion thread.
- Every pantheon belief provides a way to generate faith. Pick one that fits your circumstances and strategy. Using it well will ensure your success in the Race for Religion!
- Once you have a religion your founder belief will spread it to the corners of your empire and beyond! Proselytize and profit at the same time.
- A cornucopia of followers beliefs guarantees that no two games of Race for Religion will unfold the same. No matter your unique style or strategy there is a follower belief that will benefit you! Try to find all the subtle synergies you can!
- Enhancer beliefs will allow your foreign worshipers to contribute to your cause. Become an international religion and nothing will be able to stop you!
- Reformation beliefs provide alternative ways to spend faith. They enable faith to be used to acquire buildings, military units or even Great People.
Key Mechanical differences:
- Dozens of new beliefs.
- The cost to found a Pantheon does not increase as other players found Pantheons. Founding a Pantheon always costs 10 faith.
- When a religion is enhanced the distance at which it generates pressure is reduced from 10 to 6.
See all the new beliefs at the discussion thread.