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[BTS 3.17] MyMod 2016-10-05

MyMod is a mod made by me to put things that I want to have in my game together in one mod. It contains new buildings, civilizations, traits, units, leaders and a new victory.

Information about pre-made maps and scenarios:
Maps and scenarios using the Viking civilization, the Native American civilization, the Totem Pole building and/or the Ragnar leader will not work for MyMod because the civilizations, buildings and leaders listed above are replaced with the Norwegian civilization, the Sioux civilization, the Chief's Hut building and the Olaf Tryggvason leader. Except that, any other map or scenario that is compatible with BTS 3.17 is compatible with MyMod.

Download Earth1000AD scenario for MyMod: http://forums.civfanatics.com/downloads.php?do=file&id=12599

New Civilizations:
Spoiler :
Apache Empire
Starting Technologies: Fishing, Hunting
Leader: Mangas Coloradas (Pro/Rad)
Unique Unit: Querecho (replaces Musketman)
Unique Building: Hogan (replaces Library)

Austrian Empire
Starting Technologies: Hunting, Mining
Leaders: Francis I (Org/Sec), Francis Joseph I (Exp/Cre)
Unique Unit: K. u. K. Infantry (replaces Rifleman)
Unique Building: Opera House (replaces Theatre)

Cherokee Empire
Starting Technologies: Agriculture, Hunting
Leader: Oconostota (Pro/Res)
Unique Unit: Atl-Atl (replaces Scout)
Unique Building: Medicine Hut (replaces Granary)

Hunnic Empire
Starting Technologies: Hunting, Mining
Leader: Attila (Rad/Res)
Unique Unit: Horseman (replaces Chariot)
Unique Building: Camp (replaces Barracks)

Iroquois Empire
Starting Technologies: Fishing, Agriculture
Leader: Logan (Chm/Str)
Unique Unit: Brave (replaces Archer)
Unique Building: Longhouse (replaces Barracks)

Norwegian Empire (replaces Viking Empire)
Starting Technologis: Fishing, Hunting
Leader: Olaf Tryggvason (Spi/Sea)
Unique Unit: Berserker (replaces Maceman)
Unique Building: Trading Post (replaces Lighthouse)

Phoenician Empire
Starting Technologies: Fishing, Hunting
Leader: Hiram I (Mer/Sea)
Unique Unit: Merchant Vessel (replaces Galley)
Unique Building: Seaport (replaces Harbor)

Sioux Empire (replaces Native American Empire)
Starting Technologies: Agriculture, Hunting
Leader: Sitting Bull (Phi/Pro)
Unique Unit: Dog Soldier (replaces Axeman)
Unique Building: Chief's Hut (replaces Monument)

Swedish Empire
Starting Technologies: Hunting, Mining
Leader: Gustav II Adolph (Spi/Str)
Unique Unit: Carolean (replaces Musketman)
Unique Building: Soldier Cottage (replaces Barracks)

Togolese Empire
Starting Technologies: Fishing, Agriculture
Leader: Eyadéma (Exp/Org)
Unique Unit: Farmer (replaces Worker)
Unique Building: Textile Mill (replaces Factory)


New Leaders:
Spoiler :
Attila
Civilization: Huns
Favorite Civic: Police State
Traits: Raider, Resourceful

Eyadéma
Civilization: Togo
Favorite Civic: Representation
Traits: Expansive, Organized

Francis I
Civilization: Austria
Favorite Civic: Nationhood
Traits: Organized, Secretive

Francis Joseph I
Civilization: Austria
Favorite Civic: Police State
Traits: Expansive, Creative

Franco
Civilization: Spain
Favorite Civic: Nationhood
Traits: Industrious, Nationalistic

Gustav II Adolph
Civilization: Sweden
Favorite Civic: Hereditary Rule
Traits: Spiritual, Strategic

Hiram I
Civilization: Phoenicia
Favorite Civic: Free Market
Traits: Mercantile, Seafaring

Hitler
Civilization: Germany
Favorite Civic: Police State
Traits: Charismatic, Nationalistic

Kim Jong-il
Civilization: Korea
Favorite Civic: State Property
Traits: Protective, Secretive

Logan
Civilization: Iroquois
Favorite Civic: Free Speech
Traits: Charismatic, Strategic

Mangas Coloradas
Civilization: Apache
Favorite Civic: Environmentalism
Traits: Protective, Raider

Oconostota
Civilization: Cherokee
Favorite Civic: Environmentalism
Traits: Protective, Resourceful

Olaf Tryggvason
Civilization: Norway
Favorite Civic: Hereditary Rule
Traits: Spiritual, Seafaring


New Traits:
Spoiler :
Agricultural (Agr)
+1 :food: on Plots with 4 :food:

Influential (Inf)
+100% Golden Age Length
Stronger Vassals

Mercantile (Mer)
+20% :food: from Trade Routes
+20% :hammers: from Trade Routes
+20% :commerce: from Trade Routes
Double Production Speed of Customs House

Nationalistic (Nat)
+100% Great General Emergence inside Cultural Borders
+50% National Wonder Production

Raider (Rad)
+100%:gold: from Pillaging
Free Promoton (City Raider I)
Melee Units
Gunpowder Units

Resourceful (Res)
-20% Unit Cost

Seafaring (Sea)
Begins the Game with Knowledge of Sailing
+1 Movement for Naval Units (with Astronomy)
25% Faster Production of Caravel

Secretive (Sec)
+2:espionage:/City
25% Faster Production of Spy
Double Production Speed of Intelligence Agency, Security Bureau

Strategic (Str)
50% Less :gold: Required to Upgrade Units
Starts the Game with a Cache of :gold:


New Buildings:
Spoiler :
Camp
Cost: 50 :hammers:
Unique Building for Hunnic Empire
Replaces Barracks
Free Shock Promotion for Units Built in this City
+2 :) with Nationhood
New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders

Chief's Hut
Cost: 30 :hammers:
Culture: +1 :culture:
Requires Mysticism
Unique Building for Sioux EMpire
New Archery Units Recieve +3 Experience Points
+1 :) for Charismatic leaders
Obsolete with Astronomy

Hogan
Cost: 100 :hammers:
Culture: +2 :culture:
Requires Writing
Unique Building for Apache Empire
Replaces Library
+25% :science:
-20% Maintenance
Can turn 2 Citizens into Scientist
Required to Build University, National Epic, The Great Library
Double production speed for Creative leaders
Available for free on Modern and later starts

Longhouse
Cost: 50 :hammers:
Unique Building for Iroquois Empire
Replaces Barracks
Free Woodsman I Promotion for Units Built in this City
Stores 5% of :food: after Growth
+2 :) with Nationhood
New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders

Medicine Hut
Cost: 60 :hammers:
Healthy: +1 :health:
Requires Pottery
Unique Building for Cherokee Empire
Replaces Granary
Stores 50% of :food: after Growth
+1 :health: from Corn, Rice, Wheat
Double production speed for Expansive leaders
Available for free on Medieval and later starts

Opera House
Cost: 50 :hammers:
Culture: +5 :culture:
Requires Drama
Unique Building for Austrian Empire
Replaces Theatre
+1 :) per 10% :culture: Rate
Can turn 2 Citizens into Artist
+1 :) from Dye
Required to Build Globe Theatre
Double production speed for Creative leaders

Seaport
Cost: 100 :hammers:
Requires Compass
Unique Building for Phoenician Empire
Replaces Harbor
+25% :gold:
+50% Trade Route Yield
Can turn 2 Citizens into Merchant
+1 :health: from Clam, Crab, Fish
Required to Build Customs House
Double production speed for Expansive leaders
Available for free on Industrial and later starts

Soldier Cottage
Cost: 50 :hammers:
Unique Building for Swedish Empire
Replaces Barracks
+10% Military Unit Production
+2 :) with Nationhood
New Land Units Receive +3 Experience Points
Required to Build Heroic Epic
Double production speed for Aggressive leaders

Textile Mill
Cost: 250 :hammers:
Requires Steam Power
Unique Building for Togolese Empire
Replaces Factory
+25% :hammers:
+50% :hammers: with Power
Can turn 2 Citizens into Engineer
Required to Build Coal Plant, Hydro Plant, Nuclear Plant, Industrial Park
Double production speed for Organized leaders
Available for free on Future and later starts


New Units:
Spoiler :
Atl-Atl
Strength: 2 :strength:
Movement: 2 :move:
Cost: 25 :hammers:
Requires Hunting
Unique Unit for Cherokee Empire
Replaces Scout
Better Results from Tribal Villages
+50% vs. Animals

Brave
Strength: 3 :strength:
Movement: 2 :move:
Cost: 25 :hammers:
Requires Archery
Unique Unit for Iroquois Empire
Replaces Archer
1 First Strike
+50% City Defense
+25% Hills Defense

Carolean
Strength: 9 :strength:
Movement: 1 :move:
Cost: 40 :hammers:
Requires Gunpowder
Unique Unit for Swedish Empire
Replaces Musketman

Farmer
Strength: 0 :strength:
Movement: 2 :move:
Cost: 60 :hammers:
Unique Unit for Togolese Empire
Replaces Worker
Can Improve Tiles
+25% production speed for Expansive leaders

Horseman
Strength: 4 :strength:
Movement: 2 :move:
Cost: 30 :hammers:
Requires The Wheel
Requires Horse
Unique Unit for Hunnic Empire
Replaces Chariot
Doesn't Receive Defensive Bonuses
Can Withdraw from Combat (10% Chance)
+10% City Attack
+100% Attack vs. Axeman

K. u. K. Infantry
Strength: 14 :strength:
Movement: 1 :move:
Cost: 110 :hammers:
Requires Rifling
Unique Unit for Austrian Empire
Replaces Rifleman
+50% vs. Mounted Units

Merchant Vessel
Strength: 2 :strength:
Movement: 2 :move:
Cost: 50 :hammers:
Requires Sailing
Unique Unit for Phoenician Empire
Replaces Galley
Can Conduct a Trade Mission
Cargo Space: 2
Cannot Enter Ocean
Can Explore Rival Territory

Querecho
Strength: 9 :strength
Movement: 1 :move:
Cost: 80 :hammers:
Requires Gunpowder
Unique Unit for Apache Empire
Replaces Musketman
+10% City Attack

Slave
Strength: 0 :strength:
Movement: 1 :move:
Can Improve Tiles
Requires Slavery
Destroyed upon Completion of Work


New Victory:
Spoiler :
Religious Victory
75% of Religion Influence



Credits:
Spoiler :
NikNaks for his/her Franco leaderhead, and for his/her Native America Expanded for Varietas Delectat from which I got art and Civilopedia entries for the Atl-Atl, Querecho, Chief's Hut, Hogan, Longhouse and the Medicine Hut

Amra for his/her Sweden and Austria civilizations from which I got diplomacy music for Gustav II Adolph and art for the Carolean, Opera House and the Swedish flag.

Chugginator for his/her African Workers which I used as art for the Farmer.

PW90 for his/her Austria civilization from which I got diplomacy musik for Francis I and Francis Joseph I and art for the K. u. K. Infantry.

The Ancient Mediterranean Mod from which I got art for the Merchant Vessel.

Ekmek for his/her Attila, Francis I, and Francis Joseph I leaderheads.

C.Roland for his/her Black President leaderhead which I used as Eyadéma.

The Capo for his Gustav II Adolph leaderhead.

Bernie14 for his/her Kim Jong-il leaderhead.

Cyberviking for his/her Olaf Tryggvason leaderhead.

The Capo, Ekmek, Bernie14, The Coyote, Smeagolheart and Chuggi for their Hitler leaderhead.

tsentom1 for his/her Agricultural, Influential, Mercantile, Nationalistic, Nomadic, Resourceful, Seafaring and Strategic traits.


COMMENTS IN THE THREAD, PLEASE.
Link to the thread: http://forums.civfanatics.com/showthread.php?p=8166884

Enjoy the mod!
Gurra09
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Gurra09
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