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[BTS 3.17] MyMod 2016-10-05

[BTS 3.17] MyMod

  1. Gurra09
    MyMod is a mod made by me to put things that I want to have in my game together in one mod. It contains new buildings, civilizations, traits, units, leaders and a new victory.

    Information about pre-made maps and scenarios:
    Maps and scenarios using the Viking civilization, the Native American civilization, the Totem Pole building and/or the Ragnar leader will not work for MyMod because the civilizations, buildings and leaders listed above are replaced with the Norwegian civilization, the Sioux civilization, the Chief's Hut building and the Olaf Tryggvason leader. Except that, any other map or scenario that is compatible with BTS 3.17 is compatible with MyMod.

    Download Earth1000AD scenario for MyMod: http://forums.civfanatics.com/downloads.php?do=file&id=12599

    New Civilizations:
    Spoiler :
    Apache Empire
    Starting Technologies: Fishing, Hunting
    Leader: Mangas Coloradas (Pro/Rad)
    Unique Unit: Querecho (replaces Musketman)
    Unique Building: Hogan (replaces Library)

    Austrian Empire
    Starting Technologies: Hunting, Mining
    Leaders: Francis I (Org/Sec), Francis Joseph I (Exp/Cre)
    Unique Unit: K. u. K. Infantry (replaces Rifleman)
    Unique Building: Opera House (replaces Theatre)

    Cherokee Empire
    Starting Technologies: Agriculture, Hunting
    Leader: Oconostota (Pro/Res)
    Unique Unit: Atl-Atl (replaces Scout)
    Unique Building: Medicine Hut (replaces Granary)

    Hunnic Empire
    Starting Technologies: Hunting, Mining
    Leader: Attila (Rad/Res)
    Unique Unit: Horseman (replaces Chariot)
    Unique Building: Camp (replaces Barracks)

    Iroquois Empire
    Starting Technologies: Fishing, Agriculture
    Leader: Logan (Chm/Str)
    Unique Unit: Brave (replaces Archer)
    Unique Building: Longhouse (replaces Barracks)

    Norwegian Empire (replaces Viking Empire)
    Starting Technologis: Fishing, Hunting
    Leader: Olaf Tryggvason (Spi/Sea)
    Unique Unit: Berserker (replaces Maceman)
    Unique Building: Trading Post (replaces Lighthouse)

    Phoenician Empire
    Starting Technologies: Fishing, Hunting
    Leader: Hiram I (Mer/Sea)
    Unique Unit: Merchant Vessel (replaces Galley)
    Unique Building: Seaport (replaces Harbor)

    Sioux Empire (replaces Native American Empire)
    Starting Technologies: Agriculture, Hunting
    Leader: Sitting Bull (Phi/Pro)
    Unique Unit: Dog Soldier (replaces Axeman)
    Unique Building: Chief's Hut (replaces Monument)

    Swedish Empire
    Starting Technologies: Hunting, Mining
    Leader: Gustav II Adolph (Spi/Str)
    Unique Unit: Carolean (replaces Musketman)
    Unique Building: Soldier Cottage (replaces Barracks)

    Togolese Empire
    Starting Technologies: Fishing, Agriculture
    Leader: Eyadéma (Exp/Org)
    Unique Unit: Farmer (replaces Worker)
    Unique Building: Textile Mill (replaces Factory)


    New Leaders:
    Spoiler :
    Attila
    Civilization: Huns
    Favorite Civic: Police State
    Traits: Raider, Resourceful

    Eyadéma
    Civilization: Togo
    Favorite Civic: Representation
    Traits: Expansive, Organized

    Francis I
    Civilization: Austria
    Favorite Civic: Nationhood
    Traits: Organized, Secretive

    Francis Joseph I
    Civilization: Austria
    Favorite Civic: Police State
    Traits: Expansive, Creative

    Franco
    Civilization: Spain
    Favorite Civic: Nationhood
    Traits: Industrious, Nationalistic

    Gustav II Adolph
    Civilization: Sweden
    Favorite Civic: Hereditary Rule
    Traits: Spiritual, Strategic

    Hiram I
    Civilization: Phoenicia
    Favorite Civic: Free Market
    Traits: Mercantile, Seafaring

    Hitler
    Civilization: Germany
    Favorite Civic: Police State
    Traits: Charismatic, Nationalistic

    Kim Jong-il
    Civilization: Korea
    Favorite Civic: State Property
    Traits: Protective, Secretive

    Logan
    Civilization: Iroquois
    Favorite Civic: Free Speech
    Traits: Charismatic, Strategic

    Mangas Coloradas
    Civilization: Apache
    Favorite Civic: Environmentalism
    Traits: Protective, Raider

    Oconostota
    Civilization: Cherokee
    Favorite Civic: Environmentalism
    Traits: Protective, Resourceful

    Olaf Tryggvason
    Civilization: Norway
    Favorite Civic: Hereditary Rule
    Traits: Spiritual, Seafaring


    New Traits:
    Spoiler :
    Agricultural (Agr)
    +1 :food: on Plots with 4 :food:

    Influential (Inf)
    +100% Golden Age Length
    Stronger Vassals

    Mercantile (Mer)
    +20% :food: from Trade Routes
    +20% :hammers: from Trade Routes
    +20% :commerce: from Trade Routes
    Double Production Speed of Customs House

    Nationalistic (Nat)
    +100% Great General Emergence inside Cultural Borders
    +50% National Wonder Production

    Raider (Rad)
    +100%:gold: from Pillaging
    Free Promoton (City Raider I)
    Melee Units
    Gunpowder Units

    Resourceful (Res)
    -20% Unit Cost

    Seafaring (Sea)
    Begins the Game with Knowledge of Sailing
    +1 Movement for Naval Units (with Astronomy)
    25% Faster Production of Caravel

    Secretive (Sec)
    +2:espionage:/City
    25% Faster Production of Spy
    Double Production Speed of Intelligence Agency, Security Bureau

    Strategic (Str)
    50% Less :gold: Required to Upgrade Units
    Starts the Game with a Cache of :gold:


    New Buildings:
    Spoiler :
    Camp
    Cost: 50 :hammers:
    Unique Building for Hunnic Empire
    Replaces Barracks
    Free Shock Promotion for Units Built in this City
    +2 :) with Nationhood
    New Land Units Receive +3 Experience Points
    Required to Build Heroic Epic
    Double production speed for Aggressive leaders

    Chief's Hut
    Cost: 30 :hammers:
    Culture: +1 :culture:
    Requires Mysticism
    Unique Building for Sioux EMpire
    New Archery Units Recieve +3 Experience Points
    +1 :) for Charismatic leaders
    Obsolete with Astronomy

    Hogan
    Cost: 100 :hammers:
    Culture: +2 :culture:
    Requires Writing
    Unique Building for Apache Empire
    Replaces Library
    +25% :science:
    -20% Maintenance
    Can turn 2 Citizens into Scientist
    Required to Build University, National Epic, The Great Library
    Double production speed for Creative leaders
    Available for free on Modern and later starts

    Longhouse
    Cost: 50 :hammers:
    Unique Building for Iroquois Empire
    Replaces Barracks
    Free Woodsman I Promotion for Units Built in this City
    Stores 5% of :food: after Growth
    +2 :) with Nationhood
    New Land Units Receive +3 Experience Points
    Required to Build Heroic Epic
    Double production speed for Aggressive leaders

    Medicine Hut
    Cost: 60 :hammers:
    Healthy: +1 :health:
    Requires Pottery
    Unique Building for Cherokee Empire
    Replaces Granary
    Stores 50% of :food: after Growth
    +1 :health: from Corn, Rice, Wheat
    Double production speed for Expansive leaders
    Available for free on Medieval and later starts

    Opera House
    Cost: 50 :hammers:
    Culture: +5 :culture:
    Requires Drama
    Unique Building for Austrian Empire
    Replaces Theatre
    +1 :) per 10% :culture: Rate
    Can turn 2 Citizens into Artist
    +1 :) from Dye
    Required to Build Globe Theatre
    Double production speed for Creative leaders

    Seaport
    Cost: 100 :hammers:
    Requires Compass
    Unique Building for Phoenician Empire
    Replaces Harbor
    +25% :gold:
    +50% Trade Route Yield
    Can turn 2 Citizens into Merchant
    +1 :health: from Clam, Crab, Fish
    Required to Build Customs House
    Double production speed for Expansive leaders
    Available for free on Industrial and later starts

    Soldier Cottage
    Cost: 50 :hammers:
    Unique Building for Swedish Empire
    Replaces Barracks
    +10% Military Unit Production
    +2 :) with Nationhood
    New Land Units Receive +3 Experience Points
    Required to Build Heroic Epic
    Double production speed for Aggressive leaders

    Textile Mill
    Cost: 250 :hammers:
    Requires Steam Power
    Unique Building for Togolese Empire
    Replaces Factory
    +25% :hammers:
    +50% :hammers: with Power
    Can turn 2 Citizens into Engineer
    Required to Build Coal Plant, Hydro Plant, Nuclear Plant, Industrial Park
    Double production speed for Organized leaders
    Available for free on Future and later starts


    New Units:
    Spoiler :
    Atl-Atl
    Strength: 2 :strength:
    Movement: 2 :move:
    Cost: 25 :hammers:
    Requires Hunting
    Unique Unit for Cherokee Empire
    Replaces Scout
    Better Results from Tribal Villages
    +50% vs. Animals

    Brave
    Strength: 3 :strength:
    Movement: 2 :move:
    Cost: 25 :hammers:
    Requires Archery
    Unique Unit for Iroquois Empire
    Replaces Archer
    1 First Strike
    +50% City Defense
    +25% Hills Defense

    Carolean
    Strength: 9 :strength:
    Movement: 1 :move:
    Cost: 40 :hammers:
    Requires Gunpowder
    Unique Unit for Swedish Empire
    Replaces Musketman

    Farmer
    Strength: 0 :strength:
    Movement: 2 :move:
    Cost: 60 :hammers:
    Unique Unit for Togolese Empire
    Replaces Worker
    Can Improve Tiles
    +25% production speed for Expansive leaders

    Horseman
    Strength: 4 :strength:
    Movement: 2 :move:
    Cost: 30 :hammers:
    Requires The Wheel
    Requires Horse
    Unique Unit for Hunnic Empire
    Replaces Chariot
    Doesn't Receive Defensive Bonuses
    Can Withdraw from Combat (10% Chance)
    +10% City Attack
    +100% Attack vs. Axeman

    K. u. K. Infantry
    Strength: 14 :strength:
    Movement: 1 :move:
    Cost: 110 :hammers:
    Requires Rifling
    Unique Unit for Austrian Empire
    Replaces Rifleman
    +50% vs. Mounted Units

    Merchant Vessel
    Strength: 2 :strength:
    Movement: 2 :move:
    Cost: 50 :hammers:
    Requires Sailing
    Unique Unit for Phoenician Empire
    Replaces Galley
    Can Conduct a Trade Mission
    Cargo Space: 2
    Cannot Enter Ocean
    Can Explore Rival Territory

    Querecho
    Strength: 9 :strength
    Movement: 1 :move:
    Cost: 80 :hammers:
    Requires Gunpowder
    Unique Unit for Apache Empire
    Replaces Musketman
    +10% City Attack

    Slave
    Strength: 0 :strength:
    Movement: 1 :move:
    Can Improve Tiles
    Requires Slavery
    Destroyed upon Completion of Work


    New Victory:
    Spoiler :
    Religious Victory
    75% of Religion Influence



    Credits:
    Spoiler :
    NikNaks for his/her Franco leaderhead, and for his/her Native America Expanded for Varietas Delectat from which I got art and Civilopedia entries for the Atl-Atl, Querecho, Chief's Hut, Hogan, Longhouse and the Medicine Hut

    Amra for his/her Sweden and Austria civilizations from which I got diplomacy music for Gustav II Adolph and art for the Carolean, Opera House and the Swedish flag.

    Chugginator for his/her African Workers which I used as art for the Farmer.

    PW90 for his/her Austria civilization from which I got diplomacy musik for Francis I and Francis Joseph I and art for the K. u. K. Infantry.

    The Ancient Mediterranean Mod from which I got art for the Merchant Vessel.

    Ekmek for his/her Attila, Francis I, and Francis Joseph I leaderheads.

    C.Roland for his/her Black President leaderhead which I used as Eyadéma.

    The Capo for his Gustav II Adolph leaderhead.

    Bernie14 for his/her Kim Jong-il leaderhead.

    Cyberviking for his/her Olaf Tryggvason leaderhead.

    The Capo, Ekmek, Bernie14, The Coyote, Smeagolheart and Chuggi for their Hitler leaderhead.

    tsentom1 for his/her Agricultural, Influential, Mercantile, Nationalistic, Nomadic, Resourceful, Seafaring and Strategic traits.


    COMMENTS IN THE THREAD, PLEASE.
    Link to the thread: http://forums.civfanatics.com/showthread.php?p=8166884

    Enjoy the mod!
    Gurra09

    Images

    1. civilizations_92T.jpg
    2. leaders_VBn.jpg
    3. slave_11p.jpg
    4. victories_gEj.jpg