TITLE: Caravans II for BTS 3.19
UPDATED: 27 MAY 2014
FORUM LINK: http://forums.civfanatics.com/showthread.php?p=13236239
DESCRIPTION: This mod adds three caravan units to move food, hammers, and culture, and to conduct trade missions. Caravans become available with the construction of a marketplace and cost 50 hammers to build.
Converting caravans to hammers and culture is done using the Great Works function from Great Engineers and Great Artists. Food is rushed by building a temporary 'Farmers Market' building, which a non-random event will convert to food the following turn.
This mod uses no Python or SDK hacks. You are welcome to use it as a modcom for your own builds.
Credit to GFO_Anubis for the 'Ancient Caravans' units which are used here with slight modifications. Credit to tywiggins for the idea of converting a temporary building to food. Thanks also due to Solver's 'Guide to event modding in BTS'. SMH to "Tag: ____ in Info class was incorrect. Current XML file is xml\Units/CIV4UnitsInfos.xml" I still have no idea what your problem was.
BUGFIX - 27 MAY 2014
- v.1.0 required a BUILDING_MARKET to build caravans. Because Romans have BUILDING_FORUM instead, they couldn't build caravans. Caravans can now be built with the discovery of TECH_CURRENCY.
TITLE: 'Guide to event modding in BTS'
TITLE: Ancient Caravans
AUTHOR: GFO_Anubis, Refar, Chuggi
UPDATED: Nov 25, 2008
TITLE: Caravan Mod for BTS 3.19
UPDATED: December 16, 2005
TITLE: Caravans and Supply Trains v1.0 for BTS 3.19
[BTS] Caravans II 2016-10-05
[BTS] Caravans II