The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes
the way that ICBM and tactical nukes work in the game depending on the
configuration of the mod. By using this mod cities can be completely destroyed
including all of the units in the city and the plot the city is on is devistated
and reduced to a water plot.
Also, players are able to target the cities of their enemies and future enemies
with their nuclear warheads once they have built the appropriate infrastructure.
Installation Instructions:
1) Unzip this into the "bts_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\MAD Nukes Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Wonders-----
-----Notes to Modmakers-----
If you want to use the MAD Nukes in your mod I have tried to make things as
easy as possible for you. In the Python files I have added
# < MAD Nukes Mod Start > and # < MAD Nukes Mod End > in all of the places that
I have made changes to the original files.
In the SDK files I have added // < MAD Nukes Mod Start > and
// < MAD Nukes Mod Mod End > in all of the places that I have made changes to
the original files.
-----Version Information-----
-----v0.5Bts------
- Branched the M.A.D. NUkes Mod code from the Warlord version and ported all
XML, python and C++ files to BtS source.
- Changed to support any units that use the UNITAI_ICBM unit AI type.
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
- Thorn
For his SDK implementation and providing a starting point for this mod
- Testers
Thorn, Caesium, Jeckel, Aussie_Lurker
the way that ICBM and tactical nukes work in the game depending on the
configuration of the mod. By using this mod cities can be completely destroyed
including all of the units in the city and the plot the city is on is devistated
and reduced to a water plot.
Also, players are able to target the cities of their enemies and future enemies
with their nuclear warheads once they have built the appropriate infrastructure.
Installation Instructions:
1) Unzip this into the "bts_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\MAD Nukes Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Wonders-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the MAD Nukes in your mod I have tried to make things as
easy as possible for you. In the Python files I have added
# < MAD Nukes Mod Start > and # < MAD Nukes Mod End > in all of the places that
I have made changes to the original files.
In the SDK files I have added // < MAD Nukes Mod Start > and
// < MAD Nukes Mod Mod End > in all of the places that I have made changes to
the original files.
-----Version Information-----
-----v0.5Bts------
- Branched the M.A.D. NUkes Mod code from the Warlord version and ported all
XML, python and C++ files to BtS source.
- Changed to support any units that use the UNITAI_ICBM unit AI type.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
- Thorn
For his SDK implementation and providing a starting point for this mod
- Testers
Thorn, Caesium, Jeckel, Aussie_Lurker